用于控制软件开发团队的自反博弈模型

S. Orlov
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引用次数: 2

摘要

本文讨论了复杂软件系统开发团队有效工作的组织。给出了行动者在信息通信环境下进行对等交互的P2P网络结构。构建了拍卖机制,描述了软件项目设计时间最小化政策目标的博弈论模型。考虑了基于数据包络分析方法的人工对象(演员)构造方法和实际边界。这使我们能够在拍卖任务分配过程中细化参与者对游戏中合作伙伴参数的了解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reflexive game model for control the teams of software developers
The article deals with the organization of effective work of the development teams of complex software systems. The structure of the P2P network with peer interaction of actors with the information and communication environment is given. The auction mechanism is constructed and the game theory model of policy objectives to minimize the design time of software projects is described. The methodology for constructing artificial objects (actors) and practical boundaries according with the Data Envelopment Analysis method are considered. This allows us to refine the knowledge of actors on the parameters of the partners in the game during the auction allocation of tasks.
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