DRLeague:一种用于训练强化学习代理的新型3D环境

Hyuan P. Farrapo, R. F. Filho, J. G. R. Maia, P. Serafim
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引用次数: 0

摘要

执行类似人类行为的独特交互的自主代理的开发目前是由深度强化学习(DRL)技术与复杂的虚拟环境相结合驱动的。这些构成了一个活跃的研究领域,通常受到电子游戏启发或借鉴的环境的推动。尽管这一领域的作品通常不会使用流行的3D游戏,但这些游戏是更复杂和引人注目的行为的有趣测试平台,因为它们倾向于探索比前辈更多的变量。本文介绍了一种新颖的DRL环境DRLeague,该环境是开源的,易于定制,支持受流行的“汽车足球”游戏“火箭联盟”启发的3D游戏机制。除了典型的游戏玩法外,我们还基于这款游戏的机制执行了4款具有挑战性的迷你游戏,其中包含高级物理模拟和精细的汽车控制:点球射击,多人点球射击,障碍踢和空中射击,每一款都需要比前一款更复杂的技能。最后,我们提供了坚实的基线实验结果,显示了使用Unity的ML-Agents工具包的代理的学习进度,证明DRLeague是机器学习技术应用的合适测试平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents
The development of autonomous agents performing unique interactions that resemble human-like behavior is currently driven by Deep Reinforcement Learning (DRL) techniques combined with complex virtual environments. These constitute an active field of research that is fueled by environments usually inspired or borrowed from video games. Although works in the area commonly do not make use of trending 3D games, these games are interesting testbeds for more complex and compelling behaviors, as they tend to explore more variables than their predecessors. This paper introduces DRLeague, a novel DRL environment, proposed to be open-source, and easily customizable, which supports mechanics for 3D games inspired by the popular “car football” game Rocket League. Besides the typical gameplay, we implemented four challenging minigames based on the mechanics from this title with advanced physics simulation and fine-grained car control: penalty shoot, multiplayer penalty shoot, barrier kick, and aerial shoot, each of these requiring more complex skills than the previous ones. Finally, we provide solid baseline experimental results showing the learning progress of agents using Unity's ML-Agents toolkit, evidencing DRLeague as a suitable testbed in the application of machine learning techniques.
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