{"title":"基于STEAM理论的中小学游戏化教学评价体系初步构建","authors":"Mi Tian, Degang Yang","doi":"10.1109/ICET55642.2022.9944543","DOIUrl":null,"url":null,"abstract":"Gamification teaching is an effective means to stimulate students' learning by using gamification design thinking and gamification mechanism. Gamification teaching evaluation is the decisive factor to measure the quality of gamification teaching. At present, the evaluation system of the gamification comes some problems, such as too much concentrating on gamifications, single evaluation index and no authoritarian evaluation system. STEAM theory and gamification teaching resonate in the teaching connotation of cultivating compound talents, and it can provide the support for gamification teaching evaluation. The gamification teaching evaluation under the STEAM theory is based on the core of STEAM theory and consists of evaluation indicators and evaluation dimensions. Through the analysis of the impact effect, it aims to contribute to the subsequent improvement of the Gamification evaluation based on STEAM theory and the construction of evaluation standards. It consists of evaluation index and index description. Through the analysis of the role of indicators, it aims to contribute to the subsequent improvement of the evaluation criteria for the construction of Gamification evaluation based on STEAM theory.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Preliminary Construction of Gamification Teaching Evaluation System in Primary and Secondary Schools Based on STEAM Theory\",\"authors\":\"Mi Tian, Degang Yang\",\"doi\":\"10.1109/ICET55642.2022.9944543\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification teaching is an effective means to stimulate students' learning by using gamification design thinking and gamification mechanism. Gamification teaching evaluation is the decisive factor to measure the quality of gamification teaching. At present, the evaluation system of the gamification comes some problems, such as too much concentrating on gamifications, single evaluation index and no authoritarian evaluation system. STEAM theory and gamification teaching resonate in the teaching connotation of cultivating compound talents, and it can provide the support for gamification teaching evaluation. The gamification teaching evaluation under the STEAM theory is based on the core of STEAM theory and consists of evaluation indicators and evaluation dimensions. Through the analysis of the impact effect, it aims to contribute to the subsequent improvement of the Gamification evaluation based on STEAM theory and the construction of evaluation standards. It consists of evaluation index and index description. Through the analysis of the role of indicators, it aims to contribute to the subsequent improvement of the evaluation criteria for the construction of Gamification evaluation based on STEAM theory.\",\"PeriodicalId\":169051,\"journal\":{\"name\":\"2022 IEEE 2nd International Conference on Educational Technology (ICET)\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE 2nd International Conference on Educational Technology (ICET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICET55642.2022.9944543\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET55642.2022.9944543","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Preliminary Construction of Gamification Teaching Evaluation System in Primary and Secondary Schools Based on STEAM Theory
Gamification teaching is an effective means to stimulate students' learning by using gamification design thinking and gamification mechanism. Gamification teaching evaluation is the decisive factor to measure the quality of gamification teaching. At present, the evaluation system of the gamification comes some problems, such as too much concentrating on gamifications, single evaluation index and no authoritarian evaluation system. STEAM theory and gamification teaching resonate in the teaching connotation of cultivating compound talents, and it can provide the support for gamification teaching evaluation. The gamification teaching evaluation under the STEAM theory is based on the core of STEAM theory and consists of evaluation indicators and evaluation dimensions. Through the analysis of the impact effect, it aims to contribute to the subsequent improvement of the Gamification evaluation based on STEAM theory and the construction of evaluation standards. It consists of evaluation index and index description. Through the analysis of the role of indicators, it aims to contribute to the subsequent improvement of the evaluation criteria for the construction of Gamification evaluation based on STEAM theory.