基于STEAM理论的中小学游戏化教学评价体系初步构建

Mi Tian, Degang Yang
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引用次数: 0

摘要

游戏化教学是运用游戏化设计思维和游戏化机制激发学生学习的有效手段。游戏化教学评价是衡量游戏化教学质量的决定性因素。目前,游戏化评价体系存在着过于关注游戏化、评价指标单一、评价体系不权威等问题。STEAM理论与游戏化教学在复合型人才培养的教学内涵上产生了共鸣,可以为游戏化教学评价提供支持。STEAM理论下的游戏化教学评价以STEAM理论为核心,由评价指标和评价维度组成。通过对影响效应的分析,旨在为后续基于STEAM理论的游戏化评价的完善和评价标准的构建做出贡献。由评价指标和指标描述两部分组成。通过对指标作用的分析,旨在为基于STEAM理论构建游戏化评价的评价标准的后续完善做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Preliminary Construction of Gamification Teaching Evaluation System in Primary and Secondary Schools Based on STEAM Theory
Gamification teaching is an effective means to stimulate students' learning by using gamification design thinking and gamification mechanism. Gamification teaching evaluation is the decisive factor to measure the quality of gamification teaching. At present, the evaluation system of the gamification comes some problems, such as too much concentrating on gamifications, single evaluation index and no authoritarian evaluation system. STEAM theory and gamification teaching resonate in the teaching connotation of cultivating compound talents, and it can provide the support for gamification teaching evaluation. The gamification teaching evaluation under the STEAM theory is based on the core of STEAM theory and consists of evaluation indicators and evaluation dimensions. Through the analysis of the impact effect, it aims to contribute to the subsequent improvement of the Gamification evaluation based on STEAM theory and the construction of evaluation standards. It consists of evaluation index and index description. Through the analysis of the role of indicators, it aims to contribute to the subsequent improvement of the evaluation criteria for the construction of Gamification evaluation based on STEAM theory.
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