基于虚幻引擎的逼真渲染与沉浸式体验系统的设计与实现

Shijie Wang, Huaqun Liu, Xinzhe Zhang
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引用次数: 1

摘要

本文利用虚幻引擎4作为制作平台,开发了一个促进中国传统雕刻印刷技术的互动系统,以展示虚拟现实技术在中国非物质文化遗产保护和传播中的更多可能性[1]。通过分析当前虚拟现实技术在非物质文化遗产保护中的用户需求,提出了一种系统高效的设计方法:根据虚幻引擎4的特点,对场景模型进行必要的综合优化,在一定程度上增强虚拟画面的真实感;通过蓝图事件编辑动态交互脚本,实现场景中的两种漫游模式和交互行为,呈现古镇雕刻印刷工艺的各种工艺细节,满足交互运动感知的实际需求,也能有效促进虚拟现实体验的真实性,增强用户的沉浸式体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4
This article uses Unreal Engine 4 as the production platform to develop an interactive system that promotes traditional Chinese engraving and printing techniques, in order to show more possibilities of virtual reality technology in the protection and dissemination of Chinese intangible cultural heritage[1]. By analyzing the current user needs of virtual reality technology in the protection of intangible cultural heritage, a systematic and efficient design method is proposed: according to the characteristics of the Unreal Engine 4, the necessary comprehensive optimization of the scene model is carried out to enhance the realism of the virtual picture to a certain extent; Editing dynamic interactive scripts through blueprint events to achieve two roaming modes and interactive behaviors in the scene, presenting the various process details of engraving and printing techniques in ancient towns and meeting the actual needs of interactive motion perception, and can also effectively promote the virtual reality experience Authenticity enhances the user's immersive experience.
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