{"title":"为失忆者准备的赌博","authors":"J. Roche","doi":"10.1109/ISIT.1994.394788","DOIUrl":null,"url":null,"abstract":"Describes a simple game of chance designed to test a player's memory, and determines how well one can play the game with a limited memory. In the extreme case of a one-bit memory, the results settle a question raised by Komlos et al. and resolve two related questions left open by Venkatesh and Franklin (1991).<<ETX>>","PeriodicalId":331390,"journal":{"name":"Proceedings of 1994 IEEE International Symposium on Information Theory","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Gambling for the mnemonically impaired\",\"authors\":\"J. Roche\",\"doi\":\"10.1109/ISIT.1994.394788\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Describes a simple game of chance designed to test a player's memory, and determines how well one can play the game with a limited memory. In the extreme case of a one-bit memory, the results settle a question raised by Komlos et al. and resolve two related questions left open by Venkatesh and Franklin (1991).<<ETX>>\",\"PeriodicalId\":331390,\"journal\":{\"name\":\"Proceedings of 1994 IEEE International Symposium on Information Theory\",\"volume\":\"69 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1994 IEEE International Symposium on Information Theory\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISIT.1994.394788\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1994 IEEE International Symposium on Information Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISIT.1994.394788","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Describes a simple game of chance designed to test a player's memory, and determines how well one can play the game with a limited memory. In the extreme case of a one-bit memory, the results settle a question raised by Komlos et al. and resolve two related questions left open by Venkatesh and Franklin (1991).<>