David Bar-El, Thomas Large, Lydia Davison, M. Worsley
{"title":"Tangicraft","authors":"David Bar-El, Thomas Large, Lydia Davison, M. Worsley","doi":"10.1145/3234695.3241031","DOIUrl":null,"url":null,"abstract":"With millions of players worldwide, Minecraft has become a rich context for playing, socializing and learning for children. However, as is the case with many video games, players must rely heavily on vision to navigate and participate in the game. We present our Work-In-Progress on Tangicraft, a multimodal interface designed to empower visually impaired children to play and collaborate around Minecraft. Our work includes two strands of prototypes. The first is a haptic sensing wearable. The second is a set of tangible blocks that communicate with the game environment using webcam-enabled codes.","PeriodicalId":110197,"journal":{"name":"Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"191 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Tangicraft\",\"authors\":\"David Bar-El, Thomas Large, Lydia Davison, M. Worsley\",\"doi\":\"10.1145/3234695.3241031\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With millions of players worldwide, Minecraft has become a rich context for playing, socializing and learning for children. However, as is the case with many video games, players must rely heavily on vision to navigate and participate in the game. We present our Work-In-Progress on Tangicraft, a multimodal interface designed to empower visually impaired children to play and collaborate around Minecraft. Our work includes two strands of prototypes. The first is a haptic sensing wearable. The second is a set of tangible blocks that communicate with the game environment using webcam-enabled codes.\",\"PeriodicalId\":110197,\"journal\":{\"name\":\"Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility\",\"volume\":\"191 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3234695.3241031\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3234695.3241031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
With millions of players worldwide, Minecraft has become a rich context for playing, socializing and learning for children. However, as is the case with many video games, players must rely heavily on vision to navigate and participate in the game. We present our Work-In-Progress on Tangicraft, a multimodal interface designed to empower visually impaired children to play and collaborate around Minecraft. Our work includes two strands of prototypes. The first is a haptic sensing wearable. The second is a set of tangible blocks that communicate with the game environment using webcam-enabled codes.