基于自动态可重构架构的Shining嵌入式系统设计方法

C. Curino, L. Fossati, V. Rana, F. Redaelli, M. Santambrogio, D. Sciuto
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引用次数: 3

摘要

复杂的设计,目标是基于可重构架构的片上系统,仍然缺乏一种通用的方法,既可以自动推导出能够适应最终设备的完整系统解决方案,也可以利用部分可重构能力的混合硬件软件解决方案。闪亮的方法论将一个复杂的片上系统设计的输入规范组织成三个不同的组件:硬件、可重构硬件和软件,每个组件都由专门的子流程处理。通信模型保证了各个组件之间可靠和无缝的接口。开发的系统,无论是独立的还是基于操作系统的,都是与体系结构无关的。闪光流减少了系统开发的时间,简化了复杂硬件/软件可重构应用程序的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Shining embedded system design methodology based on self dynamic reconfigurable architectures
Complex design, targeting system-on-chip based on reconfigurable architectures, still lacks a generalized methodology allowing both the automatic derivation of a complete system solution able to fit into the final device, and mixed hardware-software solutions, exploiting partial reconfiguration capabilities. The shining methodology organizes the input specification of a complex system-on-chip design into three different components: hardware, reconfigurable hardware and software, each handled by dedicated sub-flows. A communication model guarantees reliable and seamless interfacing of the various components. The developed system, stand-alone or OS-based, is architecture-independent. The shining flow reduces the time for system development, easing the design of complex hardware/software reconfigurable applications.
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