B. Lalic, D. Ciric, M. Savkovic, S. Rakic, U. Marjanović
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Exploring the use of game-based learning in agile project management education
Higher education students worldwide facing similar problems: difficulties in acquiring knowledge in complex disciplines, lack of learning motivation and engagement, declining levels of required knowledge and skills. On the other hand, project management increasingly requires extended and advanced skills and knowledge in different areas. This paper investigates the effects of applying game-based learning in acquiring knowledge on agile project management course delivered to master-level students on project management module. The research was conducted on the example of a simulation game by collecting data through a post-game online survey. Results of the research showed that students had a positive attitude about using game-based learning in teaching and acquiring knowledge in agile project management. This paper points to the possibilities of innovation and development of current teaching methods in the field of agile project management.