探索在敏捷项目管理教育中使用基于游戏的学习

B. Lalic, D. Ciric, M. Savkovic, S. Rakic, U. Marjanović
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引用次数: 1

摘要

世界各地的高等教育学生面临着类似的问题:难以获得复杂学科的知识,缺乏学习动机和参与度,所需知识和技能水平下降。另一方面,项目管理越来越需要在不同领域扩展和先进的技能和知识。本文以项目管理模块硕士班敏捷项目管理课程为研究对象,探讨了运用游戏学习方法获取知识的效果。本研究以模拟游戏为例,通过游戏后在线调查收集数据。研究结果表明,学生对在敏捷项目管理中使用游戏学习进行教学和获取知识持积极态度。本文指出了敏捷项目管理领域现有教学方法的创新和发展的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the use of game-based learning in agile project management education
Higher education students worldwide facing similar problems: difficulties in acquiring knowledge in complex disciplines, lack of learning motivation and engagement, declining levels of required knowledge and skills. On the other hand, project management increasingly requires extended and advanced skills and knowledge in different areas. This paper investigates the effects of applying game-based learning in acquiring knowledge on agile project management course delivered to master-level students on project management module. The research was conducted on the example of a simulation game by collecting data through a post-game online survey. Results of the research showed that students had a positive attitude about using game-based learning in teaching and acquiring knowledge in agile project management. This paper points to the possibilities of innovation and development of current teaching methods in the field of agile project management.
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