基于三维光流的姿态估计算法

Xuesheng Li, Junkai Niu, Xinhao Zhang, Chen Li
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引用次数: 0

摘要

本文提出了一种三维光流计算方法,利用对齐后的深度图像和灰度图像来计算像素在三维空间中的运动速度。根据获得的三维光流,提出了一种结合深度图像信息的直接法向姿态估计算法。该算法以灰度值和补偿深度值作为观测量构造最小二乘问题,并采用图优化方法求解姿态。该算法考虑深度梯度较大的区域,并将补偿深度加入到代价函数中。并且根据实验中三维光流的性能,认为在优化问题中灰度值的权重应该大于深度值的权重。与直接法姿态估计算法相比,本文算法充分利用了深度信息。在TUM数据集上的实验表明,改进的姿态估计算法在深度图像质量较好的场景下比原算法精度更高,在低纹理场景下精度提高相对更明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pose Estimation Algorithm Derived From 3D Optical Flow
calculation method of 3D optical flow is proposed in this paper, which uses the aligned depth image and grayscale image to calculate the speed of pixel movement in 3D space. According to the obtained 3D optical flow, a direct normal pose estimation algorithm combining depth image information is proposed. The algorithm uses the gray value and the compensated depth value as the observation quantity to construct the least-squares problem, and solves the pose by means of graph optimization. The algorithm considers regions with large depth gradients and adds the compensated depth to the cost function. And according to the performance of 3D optical flow in the experiment, it is believed that the weight of the gray value should be higher than that of the depth value in the optimization problem. Compared with the direct method pose estimation algorithm, the algorithm proposed in this paper makes full use of the depth information. Experiments on the TUM dataset show that the improved pose estimation algorithm is more accurate than the original algorithm in scenes with better depth image quality, and the accuracy improvement is relatively more obvious in low-texture scenes.
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