虚拟迷宫:促进儿童社交互动的游戏

F. Martínez-Reyes, Israel Hernández-Santana
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引用次数: 6

摘要

虚拟现实(VR)已经在教育环境中获得了自己的一席之地,有证据表明虚拟学习环境(VLE)可以有效地激励学生并提高学习过程。应用场景范围从基于虚拟角色到分布式远程呈现解决方案,从沉浸式界面到技术增强设置。vle的大多数应用场景都用于学习和培训环境。虽然似乎有一些兴趣,但很少有研究探索VLEs如何在教育环境中促进社会互动,特别是在幼儿教育中。在本文中,我们介绍了正在进行的“虚拟迷宫”的工作,这是一个虚拟迷宫,旨在提供一个技术增强的环境,孩子们可以在这里玩耍,通过它可以鼓励基于计算机的团队合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Virtual Maze: A Game to Promote Social Interaction between Children
Virtual Reality (VR) has gained its own niche in educational contexts, there is some evidence that Virtual Learning Environments (VLE) can motivate students and enhance learning processes effectively. Application scenarios range from avatar-based to distributed telepresence solutions and from immersive interfaces to technology augmented settings. Most of the application scenarios for VLEs are for learning and training contexts. Although it seems there is some interest, few works explore how VLEs could promote social interactions in educational settings, especially for early childhood education. In this paper we present the ongoing work with the "Virtual Maze", a virtual labyrinth that seeks to offer a technology augmented setting where children can play, and through which computer-based teamwork can be encouraged.
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