为头戴式AR设计历史之旅

Nicolas Gutkowski, P. Quigley, J. T. Ogle, David Hicks, Jessica Taylor, Thomas W. Tucker, D. Bowman
{"title":"为头戴式AR设计历史之旅","authors":"Nicolas Gutkowski, P. Quigley, J. T. Ogle, David Hicks, Jessica Taylor, Thomas W. Tucker, D. Bowman","doi":"10.1109/ISMAR-Adjunct54149.2021.00016","DOIUrl":null,"url":null,"abstract":"Cultural heritage sites, such as historic buildings, ruins, or archaeological digs can provide a glimpse into the past via physical and/or geographic context. Augmented Reality (AR) can be used to enhance real artifacts and places to allow for deeper understanding. However, to date, AR experiences for history education have been primarily handheld experiences on smartphones or tablets. The design and use of head-worn AR for on-site history education needs further investigation. In this work, we aimed to explore best practices for creating such experiences. We describe the design and evaluation of Solitude AR, a head-worn AR experience exploring the history of Solitude, a historic site on the campus of our university. We present findings from a user-experience study of Solitude AR and lessons learned for the design of future head-worn AR experiences for on-site history education.","PeriodicalId":244088,"journal":{"name":"2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Designing Historical Tours for Head-Worn AR\",\"authors\":\"Nicolas Gutkowski, P. Quigley, J. T. Ogle, David Hicks, Jessica Taylor, Thomas W. Tucker, D. Bowman\",\"doi\":\"10.1109/ISMAR-Adjunct54149.2021.00016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cultural heritage sites, such as historic buildings, ruins, or archaeological digs can provide a glimpse into the past via physical and/or geographic context. Augmented Reality (AR) can be used to enhance real artifacts and places to allow for deeper understanding. However, to date, AR experiences for history education have been primarily handheld experiences on smartphones or tablets. The design and use of head-worn AR for on-site history education needs further investigation. In this work, we aimed to explore best practices for creating such experiences. We describe the design and evaluation of Solitude AR, a head-worn AR experience exploring the history of Solitude, a historic site on the campus of our university. We present findings from a user-experience study of Solitude AR and lessons learned for the design of future head-worn AR experiences for on-site history education.\",\"PeriodicalId\":244088,\"journal\":{\"name\":\"2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

文化遗产遗址,如历史建筑、废墟或考古挖掘可以通过物理和/或地理环境提供对过去的一瞥。增强现实(AR)可以用来增强真实的工件和场所,以允许更深入的理解。然而,迄今为止,历史教育的AR体验主要是在智能手机或平板电脑上的手持体验。头戴式AR在现场历史教育中的设计与使用有待进一步研究。在这项工作中,我们的目标是探索创造这种体验的最佳实践。我们描述了孤独AR的设计和评估,这是一种头戴式AR体验,探索孤独的历史,这是我们大学校园里的一个历史遗址。我们展示了对孤独AR的用户体验研究的发现,以及为未来设计用于现场历史教育的头戴式AR体验所吸取的经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Historical Tours for Head-Worn AR
Cultural heritage sites, such as historic buildings, ruins, or archaeological digs can provide a glimpse into the past via physical and/or geographic context. Augmented Reality (AR) can be used to enhance real artifacts and places to allow for deeper understanding. However, to date, AR experiences for history education have been primarily handheld experiences on smartphones or tablets. The design and use of head-worn AR for on-site history education needs further investigation. In this work, we aimed to explore best practices for creating such experiences. We describe the design and evaluation of Solitude AR, a head-worn AR experience exploring the history of Solitude, a historic site on the campus of our university. We present findings from a user-experience study of Solitude AR and lessons learned for the design of future head-worn AR experiences for on-site history education.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信