Beanstalk:一款解决平衡原则、社会情感学习和科学探究的统一游戏

Michael G. Christel, S. Stevens, Matt Champer, J. Balash, S. Brice, Bryan Maher, Daniel Hausmann, N. Bastida, Chandana Bhargava, Weiwei Huo, Xun Zhang, S. Collier, V. Aleven, K. Koedinger, Steven W. Dow, C. Rosé, J. Sewall, Mitra Fathollahpour, Chris Reid, Julia Brynn Flynn, A. Glenn, Erik Harpstead
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引用次数: 8

摘要

Beanstalk是一款针对6-10岁儿童的教育游戏,在科学探究和社会情感学习中教授平衡支点原理。本文探讨了使用内在动机和框架叙事的这些额外维度的结合。详细介绍了游戏的四个版本,以及在2×2试点测试中的初步玩家数据,其中64名儿童对Beanstalk进行了修改,以进行更广泛的测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry
Beanstalk is an educational game for children ages 6-10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2×2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.
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