反射和折射的分析方法

N. Mukai
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引用次数: 0

摘要

在计算机图形学中,光线追踪是一种非常简单和强大的方法来呈现物理现象,特别是与光有关的事物,如反射和折射,因为它追踪从眼睛到光源的光线;但是,我们无法理解结果图像是如何生成的。然后,本章描述了反射和折射的机理。考虑反射和折射,渲染目标物体非常耗时。如果物体被反射和折射扭曲了,那么生成结果图像的速度非常快,因为我们所要做的就是渲染扭曲的物体,而不考虑反射和折射。在该方法中,首先通过考虑反射和折射,将原物体的顶点转换成一个虚拟物体;然后,通过渲染虚拟物体生成具有反射和折射的图像。在分析中还考虑了光功率的全反射和衰减。最后,将该方法应用于两种透明物体:立方体玻璃和圆柱形玻璃,并将仿真结果与真实图像进行比较,结果表明所生成的图像与真实图像基本一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analytical Method for Reflection and Refraction
In computer graphics, ray tracing is very simple and powerful method to present physical phenomena especially light-related things such as reflection and refraction since it traces the ray from the eye to the light source; however, we cannot understand how the result image is generated. Then, this chapter describes the mechanism of reflection and refraction. It is very time-consuming to render the target object considering reflection and refraction. If the object distorted by reflection and refraction is previously obtained, it is very fast to generate the result image since all we have to do is to render the distorted object without considering reflection and refraction. In the proposed method, firstly, a virtual object, which is constructed with vertices translated from original ones by considering reflection and refraction, is generated. Then, the image with reflection and refraction is generated by rendering the virtual object. In the analysis, total reflection and attenuation of light power are also considered. At last, the proposed method is applied to two types of transparent objects: cubed glass and cylindrical glass, and the comparison between the simulation results and the real photos is performed to demonstrate that the generated images are the same as the real ones.
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