基于物理渲染器的场景转换

Luiza A. Hagemann, M. M. O. Neto
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引用次数: 0

摘要

基于物理的渲染系统使用专有的场景描述格式。因此,通过选择一个给定的渲染器来开发一种新技术,人们经常被限制在有限的测试场景集上测试和演示它。这使得比较在不同系统上实现的技术变得困难。我们提出了一种基于物理渲染系统的场景描述格式之间自动转换的解决方案。它使在不同渲染器上实现的算法能够在同一场景中进行测试,从而提供更好的方法来评估它们的优势和局限性。我们的系统可以与开发和基准api集成,在算法、渲染系统和场景文件之间提供完全的正交性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scene Conversion for Physically-Based Renderers
Physically-based rendering systems use proprietary scene description formats. Thus, by selecting a given renderer for the development of a new technique, one is often constrained to test and demonstrate it on the limited set of test scenes available for that particular renderer. This makes it difficult to compare techniques implemented on different systems. We present a solution for automatic conversion among scene description formats used by physically-based rendering systems. It enables algorithms implemented on different renderers to be tested on the same scene, providing better means of assessing their strengths and limitations. Our system can be integrated with development and benchmarking APIs, lending to full orthogonality among algorithms, rendering systems, and scene files.
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