博弈坐标系统提取的形式化分析与算法

Wojciech Jaśkowski, K. Krawiec
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引用次数: 4

摘要

以报酬矩阵的标准形式给出的两人博弈可以被看作是两组实体、解决方案和测试之间二元相互作用的结果列表。这种相互作用的内部结构可以用一个适当构造的坐标系来表征,该坐标系根据测试确定的坐标在空间上排列解,同时保留它们的相互关系,如矩阵所示。特别有趣的是产生游戏维度概念的最小尺寸坐标系统。接下来[1],我们研究了这样的坐标系,并将它们的特征与偏序集(偏序集)的性质联系起来,主要是与偏序集宽度和偏序集维数有关。提出了一种构造最小正确坐标系的精确算法,并证明了其正确性。在实验部分,我们将精确算法与[1]中提出的启发式算法在不同大小的随机支付矩阵样本上进行了比较,以证明启发式算法严重高估了最小坐标系的大小。最后,我们将展示游戏维度与游戏的先验维度之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Formal analysis and algorithms for extracting coordinate systems of games
A two-player game given in the normal form of payoff matrix may be alternatively viewed as a list of the outcomes of binary interactions between two sets of entities, solutions and tests. The internal structure of such interactions may be characterized by an appropriately constructed coordinate system, which spatially arranges the solutions with respect to coordinates identified with tests, while preserving their mutual relations as given by the matrix. Of particular interest are coordinate systems of minimal size that give rise to the notion of dimension of a game. Following [1], we investigate such coordinate systems and relate their features to properties of partially ordered sets (posets), mostly to poset width and poset dimension. We propose an exact algorithm for constructing a minimal correct coordinate system and prove its correctness. In the experimental part, we compare the exact algorithm to the heuristics proposed in [1] on a sample of random payoff matrices of different sizes to demonstrate that the heuristics heavily overestimates the size of the minimal coordinate system. Finally, we show how the game dimension relate to the a priori dimension of a game.
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