结合BIM与游戏引擎技术提升建筑知识

A. H. Buhammood, F. H. Abanda, P. Garstecki, M. B. Manjia, C. Pettang, Abdulrasheed Madugu Abdullahi
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引用次数: 3

摘要

在建设项目中,各方之间的互动和合作往往以误解和信息交流不良为特征。当与建筑信息模型(BIM)结合使用时,游戏引擎技术可以帮助解决这些缺点。通常,BIM模型的可视化能力没有得到充分的探索,部分原因是它们的交互能力有限。虽然游戏引擎在游戏行业的可视化和交互性方面很强大,但文献表明,人们缺乏对其在构建中的适用性的理解。本研究调查了在建筑实践中使用游戏引擎的潜力,最终形成了一个框架,可以指导在增强交互式建筑演练中实现相同的功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement
Interactions and collaboration between parties in construction projects are often characterised by misunderstandings and poor information exchange. Game engine technologies, when employed with building information modelling (BIM), can help address these shortcomings. Quite often, the visualisation capabilities of BIM models are not explored fully partly because of their limited interactive capability. While game engines are powerful in visualisation and interactions in the gaming industry, the literature suggests a lack of understanding of the applicability of the same in construction. This study investigates the potential of the use of game engines in construction practice which culminated in a framework that can guide the implementation of the same in enhancing interactive building walkthroughs.
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