在数字荒野中露营:帐篷和手电筒作为虚拟世界的接口

Jonathan Green, Holger Schnädelbach, B. Koleva, S. Benford, T. Pridmore, Karen E. Medina, E. Harris, Hilary Smith
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引用次数: 37

摘要

帐篷形状的投影屏幕为孩子们提供了一个基于露营隐喻的虚拟世界的共享沉浸式体验。入口处的射频识别天线在儿童和物品进出时感应到被贴上标签的物品。视频跟踪允许多个手电筒用作指向设备。帐篷是一个可穿越界面的例子,设计用于公共空间,如博物馆、画廊和教室。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms.
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