Marcel Stefko, Liang Shiyi, Manuel Luck, I. Hajnsek
{"title":"SAR²-用于探索合成孔径雷达原理的增强现实应用程序","authors":"Marcel Stefko, Liang Shiyi, Manuel Luck, I. Hajnsek","doi":"10.5821/conference-9788419184405.031","DOIUrl":null,"url":null,"abstract":"SAR² is a prototype educational simulation software for the Microsoft Hololens, developed by students as part of a geoinformatics course. The aim of this software is to provide a tool to introduce and explain the concept of synthetic aperture radar (SAR) to students, as well as the general public, by visualizing and interactively exploring the process of a SAR acquisition in a 3D virtual environment. A distinctive feature of SAR² is that the SAR acquisition procedure is simulated in real time within a Unity Engine environment, using a set of algorithms which replicate the real-life SAR processing algorithms. While this provides a challenge due to the limited computational power available on the Microsoft HoloLens 1 device, it allows maximal freedom to the user in setting whatever configuration they would like to see. This would not have been possible if an approach using a pre-selected set of scenarios was chosen. The augmented-reality (AR) app works in 3 phases: - In the first step, the user is shown a terrain model, and a satellite model inspired by the TerraSAR-X. The user can adjust selected parameters of the acquisition by manipulating the satellite and model using intuitive AR controls (e.g. by physically grabbing and rotating the objects with their hands). - After configuring the parameters, the user launches the acquisition and observes it in real time. The satellite model flies over the terrain, and the \"flow\" of the data into the storage is immediately visualized. - After the acquisition is finished, the user can explore the focusing procedures that need to be applied to the data - namely the range and azimuth compression. Different geometrical effects (shadowing, layover) can also be explored at this stage. The SAR² app used in concert with conventional educational approaches can reinforce the learned material, clarify misconceptions, and provide intuition for the complicated concepts of synthetic aperture radar","PeriodicalId":340665,"journal":{"name":"4th Symposium on Space Educational Activities","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"SAR² - An augmented-reality App for exploration of principles of synthetic aperture radar\",\"authors\":\"Marcel Stefko, Liang Shiyi, Manuel Luck, I. Hajnsek\",\"doi\":\"10.5821/conference-9788419184405.031\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"SAR² is a prototype educational simulation software for the Microsoft Hololens, developed by students as part of a geoinformatics course. The aim of this software is to provide a tool to introduce and explain the concept of synthetic aperture radar (SAR) to students, as well as the general public, by visualizing and interactively exploring the process of a SAR acquisition in a 3D virtual environment. A distinctive feature of SAR² is that the SAR acquisition procedure is simulated in real time within a Unity Engine environment, using a set of algorithms which replicate the real-life SAR processing algorithms. While this provides a challenge due to the limited computational power available on the Microsoft HoloLens 1 device, it allows maximal freedom to the user in setting whatever configuration they would like to see. This would not have been possible if an approach using a pre-selected set of scenarios was chosen. The augmented-reality (AR) app works in 3 phases: - In the first step, the user is shown a terrain model, and a satellite model inspired by the TerraSAR-X. The user can adjust selected parameters of the acquisition by manipulating the satellite and model using intuitive AR controls (e.g. by physically grabbing and rotating the objects with their hands). - After configuring the parameters, the user launches the acquisition and observes it in real time. The satellite model flies over the terrain, and the \\\"flow\\\" of the data into the storage is immediately visualized. - After the acquisition is finished, the user can explore the focusing procedures that need to be applied to the data - namely the range and azimuth compression. Different geometrical effects (shadowing, layover) can also be explored at this stage. The SAR² app used in concert with conventional educational approaches can reinforce the learned material, clarify misconceptions, and provide intuition for the complicated concepts of synthetic aperture radar\",\"PeriodicalId\":340665,\"journal\":{\"name\":\"4th Symposium on Space Educational Activities\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"4th Symposium on Space Educational Activities\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5821/conference-9788419184405.031\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"4th Symposium on Space Educational Activities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5821/conference-9788419184405.031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
SAR² - An augmented-reality App for exploration of principles of synthetic aperture radar
SAR² is a prototype educational simulation software for the Microsoft Hololens, developed by students as part of a geoinformatics course. The aim of this software is to provide a tool to introduce and explain the concept of synthetic aperture radar (SAR) to students, as well as the general public, by visualizing and interactively exploring the process of a SAR acquisition in a 3D virtual environment. A distinctive feature of SAR² is that the SAR acquisition procedure is simulated in real time within a Unity Engine environment, using a set of algorithms which replicate the real-life SAR processing algorithms. While this provides a challenge due to the limited computational power available on the Microsoft HoloLens 1 device, it allows maximal freedom to the user in setting whatever configuration they would like to see. This would not have been possible if an approach using a pre-selected set of scenarios was chosen. The augmented-reality (AR) app works in 3 phases: - In the first step, the user is shown a terrain model, and a satellite model inspired by the TerraSAR-X. The user can adjust selected parameters of the acquisition by manipulating the satellite and model using intuitive AR controls (e.g. by physically grabbing and rotating the objects with their hands). - After configuring the parameters, the user launches the acquisition and observes it in real time. The satellite model flies over the terrain, and the "flow" of the data into the storage is immediately visualized. - After the acquisition is finished, the user can explore the focusing procedures that need to be applied to the data - namely the range and azimuth compression. Different geometrical effects (shadowing, layover) can also be explored at this stage. The SAR² app used in concert with conventional educational approaches can reinforce the learned material, clarify misconceptions, and provide intuition for the complicated concepts of synthetic aperture radar