{"title":"探讨三维视角下的三维动画人物造型技术","authors":"Manyu Zhang, Weimin Zhao","doi":"10.1109/EMEIT.2011.6023631","DOIUrl":null,"url":null,"abstract":"The Study of modeling technique aims to acquire a more feasible and effective method of making three-dimensional animations. The paper presents an idea about that to simplify any complex object by analyzing structural characteristics of different role models, and according to various model structures to select appropriate methods to model three-dimensional animated characters.","PeriodicalId":221663,"journal":{"name":"International Conference on Electronic and Mechanical Engineering and Information Technology","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Discuss the modeling technique of 3D animated characters under three-dimensional visual angle\",\"authors\":\"Manyu Zhang, Weimin Zhao\",\"doi\":\"10.1109/EMEIT.2011.6023631\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Study of modeling technique aims to acquire a more feasible and effective method of making three-dimensional animations. The paper presents an idea about that to simplify any complex object by analyzing structural characteristics of different role models, and according to various model structures to select appropriate methods to model three-dimensional animated characters.\",\"PeriodicalId\":221663,\"journal\":{\"name\":\"International Conference on Electronic and Mechanical Engineering and Information Technology\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Electronic and Mechanical Engineering and Information Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EMEIT.2011.6023631\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Electronic and Mechanical Engineering and Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EMEIT.2011.6023631","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Discuss the modeling technique of 3D animated characters under three-dimensional visual angle
The Study of modeling technique aims to acquire a more feasible and effective method of making three-dimensional animations. The paper presents an idea about that to simplify any complex object by analyzing structural characteristics of different role models, and according to various model structures to select appropriate methods to model three-dimensional animated characters.