为创造性数学学习设计数字媒体

C. Kynigos, Foteini Moustaki
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引用次数: 3

摘要

虽然“创造力”已被纳入终身能力,但在过去几年里,设计工具和教学方法来培养课堂上的创造力似乎是一个相当不堪重负的领域。造成这种情况的主要原因是缺乏对创造力的明确定义,甚至缺乏对创造力产生的具体情况的广泛描述。其中,解决问题和提出问题之间的相互作用被认为是创造力的一个指标。这篇短文描述了一个网络平台的设计,它需要一个建构主义的媒介和两个在线共享的工作空间。使用这些工具进行的实证研究试图增强我们对它们的理解,这些工具可以帮助学生共同找出如何为3D数学工件修复程序,并将其用作创造性结构的构建块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing digital media for creative mathematical learning
Although "creativity" has been included in lifelong competencies, designing tools and pedagogies for fostering creativity in classroom has been in the last years a field that appears quite overwhelmed. The reason for that mostly stems from the lack of a clear definition of what creativity is or even from the wide range of descriptions for the specificities of situations inside which creativity arises. Among others, the interplay between problem solving and problem posing has been considered an indicator of creativity. This short paper describes the design of a web platform that entails a constructionist medium and two online shared workspaces. Empirical research with these tools attempts to enhance our understanding on they may support students in jointly figuring out how to fix a program for a 3D mathematical artifact and use it as a building block for creative constructions.
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