{"title":"基于物种进化算法的实时策略博弈非玩家角色最优策略选择","authors":"Su-Hyung Jang, Jongwon Yoon, Sung-Bae Cho","doi":"10.1109/CIG.2009.5286490","DOIUrl":null,"url":null,"abstract":"In the real-time strategy game, success of AI depends on consecutive and effective decision making on actions by NPCs in the game. In this regard, there have been many researchers to find the optimized choice. This paper confirms the improvement of NPC performance in a real-time strategy game by using the speciated evolutionary algorithm for such decision making on actions, which has been largely applied to the classification problems. Creation and selection of members to use for this ensemble method is manifested through speciation and the performance is verified through ‘conqueror’, a real-time strategy game platform developed by our previous work.","PeriodicalId":358795,"journal":{"name":"2009 IEEE Symposium on Computational Intelligence and Games","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm\",\"authors\":\"Su-Hyung Jang, Jongwon Yoon, Sung-Bae Cho\",\"doi\":\"10.1109/CIG.2009.5286490\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the real-time strategy game, success of AI depends on consecutive and effective decision making on actions by NPCs in the game. In this regard, there have been many researchers to find the optimized choice. This paper confirms the improvement of NPC performance in a real-time strategy game by using the speciated evolutionary algorithm for such decision making on actions, which has been largely applied to the classification problems. Creation and selection of members to use for this ensemble method is manifested through speciation and the performance is verified through ‘conqueror’, a real-time strategy game platform developed by our previous work.\",\"PeriodicalId\":358795,\"journal\":{\"name\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"95 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-09-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2009.5286490\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2009.5286490","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm
In the real-time strategy game, success of AI depends on consecutive and effective decision making on actions by NPCs in the game. In this regard, there have been many researchers to find the optimized choice. This paper confirms the improvement of NPC performance in a real-time strategy game by using the speciated evolutionary algorithm for such decision making on actions, which has been largely applied to the classification problems. Creation and selection of members to use for this ensemble method is manifested through speciation and the performance is verified through ‘conqueror’, a real-time strategy game platform developed by our previous work.