在GeDA-3D中使用本体创建虚拟场景

F. Ramos, A. Aguirre, J. Zaragoza, L. Razo
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引用次数: 2

摘要

本文的目的是展示本体在构建3D场景和描述支配环境的规律方面的应用是多么有用。可以使用商业3D工具创建3D场景。然而,重要的是不仅要注意本体,还要注意虚拟环境的构造。在实际的虚拟环境中更是如此,需要根据预先设定的条件(如摩擦力、湿度、重力等)将虚拟生物带到实际环境中。在一般的应用中,这些定律作为系统扩展的规则给出。在本文中,我们提出了一种使用本体来解决这两个问题的新颖方法。其主要思想是使用本体来描述环境要素之间的关系,以帮助重新创建场景,并使用本体来描述环境的规律
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Use of Ontologies for Creating Virtual Scenarios in GeDA-3D
The objective of this article is to show how useful can be the application of ontologies for constructing 3D scenarios and describing the laws which rule an environment. It is possible to create 3D scenarios using commercial 3D tools. However, it's important to pay attention not only to ontologies, but also to the constructing of a virtual environment. Even more in actual virtual environments, where it's necessary to bring virtual creatures to actual conditions according to the pre-established conditions like friction, humidity, gravity, etc. In common applications these laws are given as rules in extension of the system. In this article we present an original approach to solve both problems using ontology. The main idea is to use the ontology to: describe relations between the elements of the environment to help to recreate the scenario and use the ontology to describe the laws of the environment
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