玩家行为的顺序分析

Guenter Wallner
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引用次数: 25

摘要

理解互动如何随时间展开是理解玩家行为动态方面的关键因素。然而,到目前为止,对玩家行为序列模式的分析主要集中在发现频繁出现的模式。然而,出现的频率并不总是模式重要性的可靠指标,因为不频繁的模式也可以提供关于游戏行为的有价值的见解。因此,在本文中,我们建议使用延迟序列分析(LSA),而不是依赖于频率计数,使用统计方法来确定顺序转换的重要性,以帮助分析玩家的行为流。为此,我们将LSA应用于两个知名游戏的游戏内数据。所确定的序列的意义是通过比较它们的文件和建立的策略来验证的。此外,还讨论了通过LSA获得的结果与基于频率的序列挖掘结果的关系。我们的研究结果表明,LSA是对基于频率的方法的一个有希望的补充,用于分析玩家的顺序行为模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sequential Analysis of Player Behavior
Understanding how interaction unfolds over time is a key factor for understanding the dynamics aspects of player behavior. Thus far, analysis of sequential patterns of player behavior has, however, mainly focused on discovering frequently recurring patterns. However, frequency of occurrence is not always a reliable indicator of a pattern's importance as infrequent patterns can also offer valuable insights about in-game behavior. In this paper we thus propose the use of lag sequential analysis (LSA) -- which, rather than relying on frequency counts, makes use of statistical methods to determine the significance of sequential transitions -- to aid analysis of behavioral streams of players. For this purpose we apply LSA to in-game data of two well-known games. The meaningfulness of the identified sequences is verified by comparing them to documented and established strategies. In addition, results obtained through LSA are discussed in relation to results from frequency-based sequence mining. Our results suggest that LSA is a promising complement to frequency based methods for analyzing sequential behavior patterns of players.
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