通过用户需求分析,设计一个三维多模态蛋白质对接界面

N. Férey, Guillaume Bouyer, Christine Martin, P. Bourdot, J. Nelson, Jean-Marie Burkhardt
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引用次数: 8

摘要

蛋白质-蛋白质对接是生物学研究中的一种新方法,它涉及使用蛋白质的三维模型来预测由这些蛋白质形成的复合物的结构。研究蛋白质之间的相互作用以及蛋白质如何形成分子复合物,可以让研究人员更好地了解它们在细胞中的功能。目前,最常用的对接方法是全计算方法,然后使用分子可视化工具来评估结果。然而,这些方法非常耗时,并且提供了大量潜在的解决方案。我们的基本假设是,用于分子对接的虚拟现实(VR)框架可以结合多模态渲染、生物学家在对接领域的专业知识和自动对接算法的优势。我们认为这种方法可以提高解决对接问题的效率。然而,基于虚拟现实技术设计沉浸式和多模态虚拟环境(VE)需要明确和早期识别用户需求。为此,我们分析了目前进行的蛋白质-蛋白质对接任务,以确定现有工具的优点和缺点,并支持新的交互范例的设计。利用这些结果,我们定义了一种新的方法,并设计了一个虚拟现实环境下分子对接的多模态应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User needs analysis to design a 3D multimodal protein-docking interface
Protein-Protein docking is a recent practice in biological research which involves using 3D models of proteins to predict the structure of complexes formed by these proteins. Studying protein-protein interactions and how proteins form molecular complexes allows researchers to better understand their function in the cell. Currently, the most common methods used for docking are fully computational approaches, followed by the use of molecular visualization tools to evaluate results. However, these approaches are time consuming and provide a large number of potential solutions. Our basic hypothesis is that a virtual reality (VR) framework for molecular docking can combine the benefits of multimodal rendering, of the biologist's expertise in the field of docking, and of automated docking algorithms. We think this approach will increase efficiency in reaching the solution of a docking problem. However designing immersive and multimodal virtual environments (VE) based on VR technology calls for clear and early identification of user needs. To this end, we have analyzed the task of protein-protein docking as it is carried out today, in order to identify benefits and shortcomings of existing tools, and support the design of new interactive paradigms. Using these results, we have defined a new approach and designed a multimodal application for molecular docking in a virtual reality context.
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