Tiago Borges Coelho, Maarten Wesselius, C. Papakonstantinou
{"title":"超越随机:强调被低估的技能","authors":"Tiago Borges Coelho, Maarten Wesselius, C. Papakonstantinou","doi":"10.1145/1823818.1823837","DOIUrl":null,"url":null,"abstract":"This paper describes the concept, design and results of a computer game that addresses human's ability to produce random binary sequences. The game was realized in the form of an interactive installation and featured at several events. Because of its inherent motivational characteristics, it is well suited for scientific research on the production and assessment of randomness by humans.","PeriodicalId":275347,"journal":{"name":"Fun and Games","volume":"83 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"OutRandom: addressing an underrated skill\",\"authors\":\"Tiago Borges Coelho, Maarten Wesselius, C. Papakonstantinou\",\"doi\":\"10.1145/1823818.1823837\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes the concept, design and results of a computer game that addresses human's ability to produce random binary sequences. The game was realized in the form of an interactive installation and featured at several events. Because of its inherent motivational characteristics, it is well suited for scientific research on the production and assessment of randomness by humans.\",\"PeriodicalId\":275347,\"journal\":{\"name\":\"Fun and Games\",\"volume\":\"83 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fun and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1823818.1823837\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fun and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1823818.1823837","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper describes the concept, design and results of a computer game that addresses human's ability to produce random binary sequences. The game was realized in the form of an interactive installation and featured at several events. Because of its inherent motivational characteristics, it is well suited for scientific research on the production and assessment of randomness by humans.