超越随机:强调被低估的技能

Tiago Borges Coelho, Maarten Wesselius, C. Papakonstantinou
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引用次数: 3

摘要

本文描述了一个电脑游戏的概念、设计和结果,该游戏解决了人类产生随机二进制序列的能力。该游戏以互动装置的形式实现,并在多个活动中展出。由于其固有的动机特征,它非常适合于研究人类对随机性的产生和评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
OutRandom: addressing an underrated skill
This paper describes the concept, design and results of a computer game that addresses human's ability to produce random binary sequences. The game was realized in the form of an interactive installation and featured at several events. Because of its inherent motivational characteristics, it is well suited for scientific research on the production and assessment of randomness by humans.
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