LLWM & IR-Mark:将软件水印集成到基于llvm的框架中

D. Novac, Christian Eichler, M. Philippsen
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引用次数: 1

摘要

虽然软件保护机制(如DRM和在线服务)阻碍了游戏和应用程序的无限制复制,但这些机制无法保护单个软件组件免受知识产权窃贼的重用。虽然从概念上讲,水印可以阻止软件滥用并允许所有权证明,但嵌入水印需要专业知识。这就是为什么软件水印很少被使用。本文提出了一种基于llvm的水印框架LLWM,该框架实现了水印的自动嵌入,从而实现了水印的广泛应用。LLWM结合了现有水印技术的几种(改编)实现,并为IR-Mark提供了基础,IR-Mark是一种基于修改寄存器分配的新水印技术。使用基于LLVM及其编译器Clang的LLWM,开发人员可以简单地通过编译代码来使用水印,而不必理解和运行现有方法和独立工具的障碍。利用LLWM中包含的方法,我们为嵌入技术提供了多种选择,并评估和讨论了它们的特性和针对常见攻击的弹性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LLWM & IR-Mark: Integrating Software Watermarks into an LLVM-based Framework
While software protection mechanisms, such as DRM and online services, hinder the unrestrained duplication of games and applications, these mechanisms fail at protecting individual software components from reuse by intellectual property thieves. While conceptually watermarking can discourage software misuse and allows proof of ownership, embedding watermarks requires expert knowledge. This is why software watermarks are barely used. This paper presents LLWM, an LLVM-based watermarking framework that automates the embedding of watermarks and thus enables the widespread use of watermarking. LLWM incorporates several (adapted) implementations of existing watermarking techniques and provides the foundation for IR-Mark, a new watermarking technique based on a modified register allocation. With LLWM, built upon LLVM and its compiler Clang, developers can use a watermark simply by compiling their codes, without the obstacle of having to understand and run existing methods and standalone tools. With the methods included in LLWM, we offer a variety of choices for embedding techniques and evaluate and discuss their characteristics and resilience against common attacks.
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