机器人多肢触觉反馈的体位映射研究

L. Franco, G. Salvietti, Michele Pompilio, S. Rossi, D. Prattichizzo
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引用次数: 0

摘要

多余机械肢体(SRL)代表了一类新的可穿戴机器人,可以增强人类的操作能力。SRL可以通过佩戴在用户身上的输入接口进行控制,并且可以与环境进行交互。这种交互可以通过可穿戴的触觉接口测量并反馈给人类佩戴者。然而,人体在中枢神经系统上的体位安排缺乏一个用于人工添加肢体的位置。对于与佩戴者身体没有直接关联的机器人来说,反馈的最佳位置在哪里?本文讨论了SRL反馈的最佳身体位置问题,以及输入接口位置与触觉接口位置的关系。我们已经测试了四个不同的身体位置——肩膀、手腕、臀部和脚踝——通过一个由佩戴在用户肩膀上的加速度计组成的界面来激活机器人的额外肢体,通过模拟交互来获得振动触觉反馈。这项涉及14名参与者的实验结果表明,当从肩膀输入时,脚踝反馈位置导致的表现明显较差,而其他三个位置导致的结果相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the Somatotopic Mapping of Haptic Feedback from Robotic Supernumerary Limbs
Supernumerary Robotic Limbs (SRL) represent a new class of wearable robots that can augment human manipulation capabilities. SRL can be controlled through input interfaces worn on the user body and can interact with the environment. Such interaction can be measured and feedback to the human wearer through wearable haptic interfaces. However, human somatotopic arrangement on the central nervous system lacks a location for artificially added limbs. Where is the best location for feedback coming from a robot not directly associated with a part of the wearer’s body?This paper sheds light on the problem of the best body location for the feedback coming from an SRL as well as on the relation between the position of the input interface and the haptic interface. We have tested four different body locations - shoulder, wrist, hip, and ankle - for vibrotactile feedback coming from the simulated interaction with a robotic extra limb activated using an interface consisting of an accelerometer worn on the user’s shoulder. Results from the experiment involving 14 participants demonstrated that the ankle feedback position led to significantly worse performances when having inputs from the shoulder, whereas the other three locations led to comparable results.
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