{"title":"核应用模拟游戏(SAN)界面设计与实现(以99mTc-Tetrofosmin诊断冠状动脉疾病为例)","authors":"P. Rahadiani, W. A. Ida, T. Mardiono","doi":"10.1109/ICSENGT.2012.6339305","DOIUrl":null,"url":null,"abstract":"Game SAN is a simulation game of diagnosis of coronary artery using 99mTc-Tetrofosmin that developed as a media learning for grade XII high school students as a form of integration subjects of chemistry, physics, and biology. One of the most important part in the process of game development is the game interface design. The interface is an important part in the game that supports communication between users and the game. A good interface design will be able to produce ease, naturalness, and involves the interaction between user and system and allows users to do the jobs they need. The study focused on the design and implementation of visual interfaces of game SAN, with regard to the principles of good interface development in the form of simplicity, feedback, similarity, and familiarity. Visual interface that will be examined consists of four main components of a game interface, including the physical inputs, physical outputs, virtual interface, and the game world. Based on the results of testing the 17 respondents, aspects of usability from heuristics Nielsen shows that game SAN is flexible and efficient with enough categories (69.12%), aesthetic and minimalist design with good category (73.24%), help and documentation with good category (76.47%), and recognize than recall with good category (76.26%). Testing aspects of user experience shows that users feel satisfied, comfortable, and happy to use the SAN game with good category (80.88%).","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"158 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design and implementation of the interface of simulation game of nuclear application (SAN) (Case study: Diagnosis of coronary artery disease using 99mTc-Tetrofosmin)\",\"authors\":\"P. Rahadiani, W. A. Ida, T. Mardiono\",\"doi\":\"10.1109/ICSENGT.2012.6339305\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game SAN is a simulation game of diagnosis of coronary artery using 99mTc-Tetrofosmin that developed as a media learning for grade XII high school students as a form of integration subjects of chemistry, physics, and biology. One of the most important part in the process of game development is the game interface design. The interface is an important part in the game that supports communication between users and the game. A good interface design will be able to produce ease, naturalness, and involves the interaction between user and system and allows users to do the jobs they need. The study focused on the design and implementation of visual interfaces of game SAN, with regard to the principles of good interface development in the form of simplicity, feedback, similarity, and familiarity. Visual interface that will be examined consists of four main components of a game interface, including the physical inputs, physical outputs, virtual interface, and the game world. Based on the results of testing the 17 respondents, aspects of usability from heuristics Nielsen shows that game SAN is flexible and efficient with enough categories (69.12%), aesthetic and minimalist design with good category (73.24%), help and documentation with good category (76.47%), and recognize than recall with good category (76.26%). Testing aspects of user experience shows that users feel satisfied, comfortable, and happy to use the SAN game with good category (80.88%).\",\"PeriodicalId\":325365,\"journal\":{\"name\":\"2012 International Conference on System Engineering and Technology (ICSET)\",\"volume\":\"158 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 International Conference on System Engineering and Technology (ICSET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSENGT.2012.6339305\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on System Engineering and Technology (ICSET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSENGT.2012.6339305","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
Game SAN是一款使用99mTc-Tetrofosmin进行冠状动脉诊断的模拟游戏,是作为一种化学、物理、生物学科整合形式开发的一款面向高三学生的媒介学习。游戏界面设计是游戏开发过程中最重要的环节之一。界面是游戏中的重要组成部分,它支持用户与游戏之间的交流。一个好的界面设计将能够产生轻松,自然,并涉及用户和系统之间的交互,并允许用户做他们需要的工作。研究的重点是游戏SAN的可视化界面的设计和实现,以简洁、反馈、相似和熟悉为形式的良好界面开发原则。视觉界面将由游戏界面的四个主要组成部分组成,包括物理输入、物理输出、虚拟界面和游戏世界。根据对17名受访者的测试结果,启发式尼尔森的可用性方面显示,游戏SAN灵活高效,类别充足(69.12%),美学和极简设计,类别好(73.24%),帮助和文档,类别好(76.47%),识别和召回,类别好(76.26%)。用户体验方面的测试显示,用户对良好类别的SAN游戏感到满意、舒适和快乐(80.88%)。
Design and implementation of the interface of simulation game of nuclear application (SAN) (Case study: Diagnosis of coronary artery disease using 99mTc-Tetrofosmin)
Game SAN is a simulation game of diagnosis of coronary artery using 99mTc-Tetrofosmin that developed as a media learning for grade XII high school students as a form of integration subjects of chemistry, physics, and biology. One of the most important part in the process of game development is the game interface design. The interface is an important part in the game that supports communication between users and the game. A good interface design will be able to produce ease, naturalness, and involves the interaction between user and system and allows users to do the jobs they need. The study focused on the design and implementation of visual interfaces of game SAN, with regard to the principles of good interface development in the form of simplicity, feedback, similarity, and familiarity. Visual interface that will be examined consists of four main components of a game interface, including the physical inputs, physical outputs, virtual interface, and the game world. Based on the results of testing the 17 respondents, aspects of usability from heuristics Nielsen shows that game SAN is flexible and efficient with enough categories (69.12%), aesthetic and minimalist design with good category (73.24%), help and documentation with good category (76.47%), and recognize than recall with good category (76.26%). Testing aspects of user experience shows that users feel satisfied, comfortable, and happy to use the SAN game with good category (80.88%).