基于规则的虚拟主任增强群组通信

Rene Kaiser, Wolfgang Weiss, Manolis Falelakis, Spiros Michalakopoulos, M. Ursu
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引用次数: 17

摘要

视听组通信系统处理大量视频流,并且与较不先进的视频会议系统不同,它需要智能来为每个连接的房间选择适当的视图,以便最好地传达其他地点正在发生的事情。这样一个决策制定组件,在我们的实现中称为编排引擎(Orchestration Engine, OE),充当虚拟主管。它将内容分析传感器发出的低级事件处理为编辑命令。OE有两个主要组件:一个在语义上将低级事件提升为通信事件,另一个将编辑决策与通信上下文关联起来。前者必须处理不确定和延迟的信息。后者包含了反映对话和叙事原则的知识。这两个组成部分都包含相互矛盾的知识体系。我们研究了一种基于规则的事件处理方法,并反映了我们的解决方案在竞争和矛盾规则方面的可扩展性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Rule-Based Virtual Director Enhancing Group Communication
Audiovisual group communication systems deal with a large number of video streams, and, unlike less advanced videoconferencing systems, require intelligence for selecting adequate views for each of the connected rooms, in order to convey best what is happening in the other locations. Such a decision making component, in our implementation called Orchestration Engine (OE), acts as a Virtual Director. It processes low level events, emitted by content analysis sensors, into editing commands. The OE has two main components: one that semantically lifts low-level events into communication events and one that associates editing decisions to communication contexts. The former has to deal with uncertain and delayed information. The latter subsumes knowledge that reflects both conversation and narrative principles. Both components include contradicting bodies of knowledge. We investigate a rule-based event processing approach and reflect the scalability of our solution regarding competing and contradicting rules.
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