Joe Saad, K. Khawam, Mohamad Yassin, Salvatore Costanzo
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引用次数: 0
摘要
在5G网络中,支持不同QoS (Quality of Service)约束的多种业务,例如需要高吞吐量、低延迟或密集覆盖的业务。为了支持这些不同类型的服务,切片是一种关键机制,可以根据网络服务需求为相同的物理基础设施提供逻辑分区。无线资源分配优化仍然是切片环境中的一个重要方面,特别是当多个具有不同类型业务的虚拟运营商发挥作用时。在这种情况下,在分配无线电资源时应考虑许多因素,例如可用容量、虚拟运营商(VO)的各种资源需求以及基础设施提供商分配资源的货币成本。本文首先将多vo多片网络中的资源分配问题描述为非合作博弈,然后将其描述为Stackelberg博弈。在这种情况下,基础设施提供商寻求通过动态加权公平排队(DWFQ)满足VO的最小吞吐量要求,同时保证自己的货币利润,而VO则努力在任何切片中自私地满足其吞吐量要求。通过穷举仿真,得到了基于特定网络输入的每个切片中每个VO的适当定价和满意的资源分配。
A Multi-Slice Multi-Operator Dynamic Weighted Fair Queuing RAN Scheduling in a Game Theoretic Framework
In 5G networks, multiple services with different Quality of Service (QoS) constraints are supported such as services requiring high throughput, low latency, or dense coverage. In order to support these different types of services, slicing is a key mechanism for providing logical partitioning of the same physical infrastructure based on the network service demands. Radio resource allocation optimization remains an important aspect in the context of slicing especially when multiple virtual operators with diverse types of services come into play. In such a context, numerous factors should be considered when allocating radio resources such as the available capacity, the diverse resource needs of virtual operators (VO) and the monetary cost of resources allotted by the infrastructure provider. This paper portrays the resource allocation problem as a non-cooperative game then as a Stackelberg game in a multi-VO multi-slice network. In such a context, the infrastructure provider seeks to satisfy the VO minimal throughput requirement via Dynamic Weighted Fair Queuing (DWFQ) while guaranteeing its own monetary profit, whereas VOs strive to selfishly fulfill their throughput requirements in any slice. Through exhaustive simulations, adequate pricing and satisfactory resource allocation to each VO in each slice were obtained based on specific network inputs.