交互式图形整理器的初始符号学观点

Mario J. López, H. Ponce
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引用次数: 1

摘要

本文提出了从符号学的角度来理解一个名为交互式图形组织者(IGO)的可视化软件应用程序的第一种方法。本文首先从组件软件工程和视觉学习两个方面对最初的概念背景进行了回顾。然后,论文开始描述这项技术及其影响;开发的视觉技术是IGO,它允许认知技能的开发,以及基于IGO的应用。接下来,在使用图形组织者显著提高相关认知技能的工作假设下,论文描述了一些实验研究的结果,这些实验研究是为了测量视觉技术的一些影响。这篇论文的结论是,尽管最初的处理不能说是全面的,但它确实提供了一个概念性的观点,并提供了对政府间组织及其应用相关人员的实践的洞察。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards an Initial Semiotic View of the Interactive Graphic Organiser
This paper presents a first approach to understand a visual software application, named Interactive Graphic Organiser (IGO), from a semiotic point of view. The paper begins with the original conceptual background review, which came from both component software engineering and visual learning. The paper then moves to describe the technology and its impacts; the visual technology developed are IGOs, that allows cognitive skills development, and IGO based applications. Next and under the working hypothesis that the use of graphic organisers significantly improved involved cognitive skills, the paper describes some results from experimental research conducted to measure some of the visual technology’s impacts. The paper concludes that, although initial treatment cannot claim to be comprehensive, it does provide a conceptual view and provides insight into the practices of those involved around IGOs and their applications.
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