{"title":"启发式可用性评估在教育类游戏中的应用","authors":"Anara Olimpio, Pollyana Notargiacomo","doi":"10.33965/icedutech2020_202002l004","DOIUrl":null,"url":null,"abstract":"The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles that help in understanding the best way to apply software evaluation and the best timing for such evaluation. Heuristic evaluation of usability is a useful tool for developers to improve interactive tools. Many developers have adopted interactive game-based learning because of its characteristics, and have been able to motivate mobile learning systems. After the consolidation of these papers and heuristics, three digital games geared toward music teaching were selected. The results show that it is possible to identify and analyze problems of playability, allowing designers to make corrections that can improve user experience, such as the possibility of contributing to the learning process. The qualitative study was beneficial, as it helped to understand usability problems that occur in interactive tools.","PeriodicalId":109909,"journal":{"name":"Proceedings of the 7th International Conference on Educational Technologies 2020","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"HEURISTIC USABILITY EVALUATION APPLIED TO EDUCATIONAL GAMES\",\"authors\":\"Anara Olimpio, Pollyana Notargiacomo\",\"doi\":\"10.33965/icedutech2020_202002l004\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles that help in understanding the best way to apply software evaluation and the best timing for such evaluation. Heuristic evaluation of usability is a useful tool for developers to improve interactive tools. Many developers have adopted interactive game-based learning because of its characteristics, and have been able to motivate mobile learning systems. After the consolidation of these papers and heuristics, three digital games geared toward music teaching were selected. The results show that it is possible to identify and analyze problems of playability, allowing designers to make corrections that can improve user experience, such as the possibility of contributing to the learning process. The qualitative study was beneficial, as it helped to understand usability problems that occur in interactive tools.\",\"PeriodicalId\":109909,\"journal\":{\"name\":\"Proceedings of the 7th International Conference on Educational Technologies 2020\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-02-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 7th International Conference on Educational Technologies 2020\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33965/icedutech2020_202002l004\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on Educational Technologies 2020","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33965/icedutech2020_202002l004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
HEURISTIC USABILITY EVALUATION APPLIED TO EDUCATIONAL GAMES
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles that help in understanding the best way to apply software evaluation and the best timing for such evaluation. Heuristic evaluation of usability is a useful tool for developers to improve interactive tools. Many developers have adopted interactive game-based learning because of its characteristics, and have been able to motivate mobile learning systems. After the consolidation of these papers and heuristics, three digital games geared toward music teaching were selected. The results show that it is possible to identify and analyze problems of playability, allowing designers to make corrections that can improve user experience, such as the possibility of contributing to the learning process. The qualitative study was beneficial, as it helped to understand usability problems that occur in interactive tools.