三维流动可视化的有效纹理模型

O. Mishchenko, R. Crawfis
{"title":"三维流动可视化的有效纹理模型","authors":"O. Mishchenko, R. Crawfis","doi":"10.1145/2448531.2448536","DOIUrl":null,"url":null,"abstract":"Visualizing three dimensional flow with geometry primitives is challenging due to inevitable clutter and occlusion. Our approach to tackling this problem is to utilize semi-transparent geometry as well as animation. Using semi-transparency, however, can make the visualization blurry and vague. We investigate perceptual limits and find specific guidelines on using semi-transparency for three dimensional flow visualization. We base our results on the user study that we conducted. The users were shown multiple semi-transparent overlapping layers of flow and were asked how many different flow directions they were able to discern. We utilized textured lines as geometric primitives; two general texture models were used to control opacity and create animation. We found that the number of high scoring textures is small compared to the total number of textures within our models. To test our findings, we utilized the high scoring textures to create visualizations of a variety of datasets.","PeriodicalId":235681,"journal":{"name":"Spring conference on Computer graphics","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Effective texture models for three dimensional flow visualization\",\"authors\":\"O. Mishchenko, R. Crawfis\",\"doi\":\"10.1145/2448531.2448536\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Visualizing three dimensional flow with geometry primitives is challenging due to inevitable clutter and occlusion. Our approach to tackling this problem is to utilize semi-transparent geometry as well as animation. Using semi-transparency, however, can make the visualization blurry and vague. We investigate perceptual limits and find specific guidelines on using semi-transparency for three dimensional flow visualization. We base our results on the user study that we conducted. The users were shown multiple semi-transparent overlapping layers of flow and were asked how many different flow directions they were able to discern. We utilized textured lines as geometric primitives; two general texture models were used to control opacity and create animation. We found that the number of high scoring textures is small compared to the total number of textures within our models. To test our findings, we utilized the high scoring textures to create visualizations of a variety of datasets.\",\"PeriodicalId\":235681,\"journal\":{\"name\":\"Spring conference on Computer graphics\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-03-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Spring conference on Computer graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2448531.2448536\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spring conference on Computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2448531.2448536","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

由于不可避免的杂乱和遮挡,用几何原语可视化三维流是具有挑战性的。我们解决这个问题的方法是利用半透明的几何体和动画。然而,使用半透明会使可视化变得模糊。我们研究了感知限制,并找到了使用半透明进行三维流动可视化的具体指导方针。我们的结果是基于我们进行的用户研究。研究人员向用户展示了多个半透明的重叠流动层,并询问他们能够辨别多少种不同的流动方向。我们使用纹理线作为几何基元;使用两个通用纹理模型来控制不透明度和创建动画。我们发现,与我们模型中的纹理总数相比,高分纹理的数量很少。为了测试我们的发现,我们利用高分纹理来创建各种数据集的可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effective texture models for three dimensional flow visualization
Visualizing three dimensional flow with geometry primitives is challenging due to inevitable clutter and occlusion. Our approach to tackling this problem is to utilize semi-transparent geometry as well as animation. Using semi-transparency, however, can make the visualization blurry and vague. We investigate perceptual limits and find specific guidelines on using semi-transparency for three dimensional flow visualization. We base our results on the user study that we conducted. The users were shown multiple semi-transparent overlapping layers of flow and were asked how many different flow directions they were able to discern. We utilized textured lines as geometric primitives; two general texture models were used to control opacity and create animation. We found that the number of high scoring textures is small compared to the total number of textures within our models. To test our findings, we utilized the high scoring textures to create visualizations of a variety of datasets.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信