e-Pumapunku:一个互动应用程序,教孩子们Cañari和印加土著文化在导游博物馆参观

P. Arias-Espinoza, A. Medina-Carrión, V. Robles-Bykbaev, Y. Robles-Bykbaev, F. Pesántez-Avilés, J. Ortega, D. Matute, V. Roldán-Monsalve
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引用次数: 7

摘要

根据联合国教科文组织(UNESCO)的说法,由于文化变化的迅速,保护世界上的物质和非物质文化遗产已成为一项日益复杂和多方面的工作。因此,对于今天的儿童和青年来说,学习定义他们的身份以及他们国家身份的文化、价值观和传统是至关重要的。基于这些原因,在本文中,我们提出了一个交互式应用程序,旨在支持Cañari和印加土著文化遗产的教学和拯救。我们的手机应用程序可以在儿童之家使用,也可以在导游的带领下参观厄瓜多尔最重要的博物馆之一:Pumapungo博物馆。同样,该应用程序可以识别QR码,向儿童展示多媒体材料,包含几个使用增强现实(AR)呈现的3D对象,并结合数据挖掘模块来分析博物馆游客的几个方面(地理信息,通过调查收集的反馈等)。该应用程序在博物馆的真实导游参观中进行了测试,来自三所不同学校(低收入和中等收入)的30名儿童参加了该应用程序的测试,结果显示对内容和应用程序非常感兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
e-Pumapunku: An Interactive App to Teach Children the Cañari and Inca Indigenous Cultures During Guided Museum Visits
According to the United Nations Educational, Scientific and Cultural Organization (UNESCO), due of the rapidity of cultural change, safeguarding the world's tangible and intangible cultural heritage has become an increasingly complex and multidimensional undertaking. Therefore, it is fundamental for the children and youth of today to learn the culture, values, and traditions that define their identity as well as the identity of their nation. For these reasons in this paper, we present an interactive app aimed at supporting both teaching and rescuing the heritage of Cañari and Inca indigenous cultures. Our mobile app can be used at children's home or during the guided visits of one of the most important museums in Ecuador: the Pumapungo Museum. Likewise, the app can identify QR codes to show multimedia material to children, contains several 3D objects that are presented using Augmented Reality (AR), and incorporates a data mining module to analyze several aspects of the museum visitors (geographical information, feedback collected through a survey, etc.). The app was tested in real guided visits in the museum with 30 children from three different schools (low and middle -income), and the results show high levels of interest in the contents and the app.
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