构建模型驱动的电子学习框架以提高教学质量

S. Chimalakonda, K. Nori
{"title":"构建模型驱动的电子学习框架以提高教学质量","authors":"S. Chimalakonda, K. Nori","doi":"10.1109/T4E.2012.29","DOIUrl":null,"url":null,"abstract":"There is a significant dearth of time and qualified teachers to make 200 million adult illiterates of India spread across 22 Indian Languages literate and it would take massive effort to address the scale and variety challenges. In this paper, we summarize four and half years of our experience of analyzing and improving a decade-long technology to adult literacy problem. Based on this experience and extensive interviews with teachers/learners and with the goal of devising quality instruction at attractive productivity rates through technology, we propose GAMBLE as a unified modelling framework and technical platform to organize instructional material in the form of data (facts, cases, rules and models). Essentially GAMBLE allows learners to perform well at all levels (remember, understand, apply, analyze, evaluate and create) of Bloom'sTaxonomy. We briefly present the case of applying GAMBLE framework to adult literacy and discuss its broad applications for school education as well.","PeriodicalId":202337,"journal":{"name":"2012 IEEE Fourth International Conference on Technology for Education","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Towards a Model Driven eLearning Framework to Improve Quality of Teaching\",\"authors\":\"S. Chimalakonda, K. Nori\",\"doi\":\"10.1109/T4E.2012.29\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There is a significant dearth of time and qualified teachers to make 200 million adult illiterates of India spread across 22 Indian Languages literate and it would take massive effort to address the scale and variety challenges. In this paper, we summarize four and half years of our experience of analyzing and improving a decade-long technology to adult literacy problem. Based on this experience and extensive interviews with teachers/learners and with the goal of devising quality instruction at attractive productivity rates through technology, we propose GAMBLE as a unified modelling framework and technical platform to organize instructional material in the form of data (facts, cases, rules and models). Essentially GAMBLE allows learners to perform well at all levels (remember, understand, apply, analyze, evaluate and create) of Bloom'sTaxonomy. We briefly present the case of applying GAMBLE framework to adult literacy and discuss its broad applications for school education as well.\",\"PeriodicalId\":202337,\"journal\":{\"name\":\"2012 IEEE Fourth International Conference on Technology for Education\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-07-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE Fourth International Conference on Technology for Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/T4E.2012.29\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE Fourth International Conference on Technology for Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/T4E.2012.29","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

要让印度22种语言的2亿成年文盲识字,时间和合格的教师都非常缺乏,要解决规模和多样性的挑战需要付出巨大的努力。在本文中,我们总结了四年半来我们分析和改进一个长达十年的技术成人识字问题的经验。基于这些经验和对教师/学习者的广泛访谈,以及通过技术以具有吸引力的生产率设计高质量教学的目标,我们建议将GAMBLE作为统一的建模框架和技术平台,以数据(事实、案例、规则和模型)的形式组织教学材料。从本质上讲,GAMBLE可以让学习者在布鲁姆分类法的各个层面(记住、理解、应用、分析、评估和创造)都表现出色。我们简要介绍了将GAMBLE框架应用于成人识字的案例,并讨论了其在学校教育中的广泛应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Model Driven eLearning Framework to Improve Quality of Teaching
There is a significant dearth of time and qualified teachers to make 200 million adult illiterates of India spread across 22 Indian Languages literate and it would take massive effort to address the scale and variety challenges. In this paper, we summarize four and half years of our experience of analyzing and improving a decade-long technology to adult literacy problem. Based on this experience and extensive interviews with teachers/learners and with the goal of devising quality instruction at attractive productivity rates through technology, we propose GAMBLE as a unified modelling framework and technical platform to organize instructional material in the form of data (facts, cases, rules and models). Essentially GAMBLE allows learners to perform well at all levels (remember, understand, apply, analyze, evaluate and create) of Bloom'sTaxonomy. We briefly present the case of applying GAMBLE framework to adult literacy and discuss its broad applications for school education as well.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信