同步槌球与现实世界

G. Schuster, C. Strothotte, Carola Zwick
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引用次数: 2

摘要

像槌球这样的3D虚拟环境需要具有吸引力才能被访问和使用。它们的吸引力取决于用户能够体验到的活力水平。活力只能通过不断的变化来识别,就像我们从自然中知道的呼吸一样。本文介绍了虚拟环境的两种生命力:主动生命力和被动生命力。被动活力概括了环境中发生的所有不断变化,而主动活力则包括用户可以表现出的所有个人表情。为了在虚拟环境中创造这两种类型的活力,这个虚拟环境必须与现实同步。通过同步,我们绝对不是要模仿现实的视觉外观,而是要创建与现实世界现象相对应的属性和行为。通过传感器和微控制器,我们建立了一个技术桥梁,以动态同步现实世界的数据及其在槌球中的抽象表示。两个示例应用程序演示了这种同步方法的潜力。与现实同步的程度和程度影响着吸引力的程度,因为用户认为虚拟环境是充满活力和生动的。这种同步方法提供了超越模拟的真实信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experience. Vitality can only be recognized by constant changes, similar to phenomena we know from nature like breathing. We introduce two sorts of vitality by which a virtual environment can be judged: active and passive vitality. By passive vitality we summarize all constant changes happening within the environment, while active vitality includes all personal expressions the user can perform. For creating both types of vitality within a virtual environment this virtual environment has to be synced with reality. With syncing we definitely do not mean to mimic the visual appearance of reality, but to create properties and behaviours corresponding to phenomena of the real world. By means of sensors and microcontrollers we build a technological bridge to dynamically sync data of the real world with their abstract representations within Croquet. Two example applications demonstrate the potential of this syncing method. The degree and extent of syncing reality affects the degree of attractiveness because the user recognizes the virtual environment as vital and lively. This syncing method provides authentic information beyond simulation.
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