研究在增材制造设计中使用增强现实技术

Gustavo Melo, Rohit Ravi, Lucas Jauer, J. Schleifenbaum
{"title":"研究在增材制造设计中使用增强现实技术","authors":"Gustavo Melo, Rohit Ravi, Lucas Jauer, J. Schleifenbaum","doi":"10.35199/epde.2022.108","DOIUrl":null,"url":null,"abstract":"Additive Manufacturing (AM) has a great potential of disrupting product design and supply chains in many industries by means of its unique capabilities when compared to traditional manufacturing. A wide range of designers would like to take advantage of AM to improve their designs, but they need assistance in learning and breaking out of their conventional manufacturing mindset in the early phases of the design process. Therefore, this study explores the role of Augmented Reality (AR) as a tool for visualization of 3D models to be printed using AM. Specifically, it aims to enhance the learning experience of the existing Design Heuristics for Additive Manufacturing using Design for Additive Manufacturing (DfAM) cards which are focused on transferring early design phase-relevant AM-process independent knowledge and capabilities to both novice and experienced designers. In this study, we propose a modification of DfAM cards to include AR markers into the existing card design and hence provide a comprehensive visualization along with the information about heuristics and examples on the DfAM cards. This helps the user to understand the real-world structure of the final printed product before it is being printed. The cross-platform game engine Unity is used for developing the AR models for this research. We also investigate the advantages that Augmented Reality can provide as a visual interface. An expert review is conducted to obtain feedbacks on the developed application and the new design of the cards.","PeriodicalId":147286,"journal":{"name":"DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"INVESTIGATING THE USE OF AUGMENTED REALITY IN THE DESIGN FOR ADDITIVE MANUFACTURING\",\"authors\":\"Gustavo Melo, Rohit Ravi, Lucas Jauer, J. Schleifenbaum\",\"doi\":\"10.35199/epde.2022.108\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Additive Manufacturing (AM) has a great potential of disrupting product design and supply chains in many industries by means of its unique capabilities when compared to traditional manufacturing. A wide range of designers would like to take advantage of AM to improve their designs, but they need assistance in learning and breaking out of their conventional manufacturing mindset in the early phases of the design process. Therefore, this study explores the role of Augmented Reality (AR) as a tool for visualization of 3D models to be printed using AM. Specifically, it aims to enhance the learning experience of the existing Design Heuristics for Additive Manufacturing using Design for Additive Manufacturing (DfAM) cards which are focused on transferring early design phase-relevant AM-process independent knowledge and capabilities to both novice and experienced designers. In this study, we propose a modification of DfAM cards to include AR markers into the existing card design and hence provide a comprehensive visualization along with the information about heuristics and examples on the DfAM cards. This helps the user to understand the real-world structure of the final printed product before it is being printed. The cross-platform game engine Unity is used for developing the AR models for this research. We also investigate the advantages that Augmented Reality can provide as a visual interface. An expert review is conducted to obtain feedbacks on the developed application and the new design of the cards.\",\"PeriodicalId\":147286,\"journal\":{\"name\":\"DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022\",\"volume\":\"69 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35199/epde.2022.108\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35199/epde.2022.108","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

与传统制造相比,增材制造(AM)凭借其独特的能力,在许多行业中具有颠覆产品设计和供应链的巨大潜力。许多设计师都希望利用增材制造来改进他们的设计,但在设计过程的早期阶段,他们需要在学习和打破传统制造思维方面的帮助。因此,本研究探讨了增强现实(AR)作为使用AM打印的3D模型可视化工具的作用。具体来说,它旨在使用增材制造设计(DfAM)卡来增强现有的增材制造设计启发式的学习经验,DfAM卡的重点是将早期设计阶段相关的增材制造过程独立知识和能力传递给新手和经验丰富的设计师。在本研究中,我们提出对DfAM卡片进行修改,将AR标记包含到现有卡片设计中,从而提供全面的可视化以及关于DfAM卡片上的启发式和示例的信息。这有助于用户在打印之前了解最终打印产品的真实结构。本研究使用跨平台游戏引擎Unity开发AR模型。我们还研究了增强现实作为视觉界面可以提供的优势。进行专家评审,以获得对开发的应用程序和卡的新设计的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
INVESTIGATING THE USE OF AUGMENTED REALITY IN THE DESIGN FOR ADDITIVE MANUFACTURING
Additive Manufacturing (AM) has a great potential of disrupting product design and supply chains in many industries by means of its unique capabilities when compared to traditional manufacturing. A wide range of designers would like to take advantage of AM to improve their designs, but they need assistance in learning and breaking out of their conventional manufacturing mindset in the early phases of the design process. Therefore, this study explores the role of Augmented Reality (AR) as a tool for visualization of 3D models to be printed using AM. Specifically, it aims to enhance the learning experience of the existing Design Heuristics for Additive Manufacturing using Design for Additive Manufacturing (DfAM) cards which are focused on transferring early design phase-relevant AM-process independent knowledge and capabilities to both novice and experienced designers. In this study, we propose a modification of DfAM cards to include AR markers into the existing card design and hence provide a comprehensive visualization along with the information about heuristics and examples on the DfAM cards. This helps the user to understand the real-world structure of the final printed product before it is being printed. The cross-platform game engine Unity is used for developing the AR models for this research. We also investigate the advantages that Augmented Reality can provide as a visual interface. An expert review is conducted to obtain feedbacks on the developed application and the new design of the cards.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信