衡量游戏平台的流量

A. Omar, Nazlena Mohamad Ali
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引用次数: 10

摘要

本文描述了在与多平台游戏界面交互时测量流的工作。我们将不同的游戏平台划分为手机和非手机平台。研究的目的是识别和测量不同平台的流量变化。早期试验数据是通过基于GameFlow标准设计的调查表格收集的。GameFlow标准包含8个元素:专注度;挑战;技能;控制;明确的目标;反馈;沉浸感和社交互动。在这项探索性研究中,调查问卷与之前工作中确定的GameFlow标准略有不同。从早期收集到的调查数据来看,玩家对不同类型游戏平台的表达和想法是不同的。调查结果还显示,受访者更喜欢PC和主机作为他们玩游戏的主要平台。这一探索性研究的发现可以作为未来游戏应用开发的附加指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring flow in gaming platforms
This paper describes the work in measuring flow while interacting with multi-platform games interfaces. We identified different gaming platforms which are mobile and non-mobile platform. The objective of the study is to identify and measure the variation of flow in different platforms. The early pilot data are collected through a survey form that are designed based on GameFlow criteria. The GameFlow criteria consist of eight elements which are: concentration; challenge; skills; control; clear goals; feedback; immersion and social interaction. In this exploratory study, the questionnaires of the survey are slightly altered from the GameFlow criteria identified in the previous work. From the early survey data collected, it shows the variation of player's expression and thought towards different kind of gaming platforms. Finding also shows that PC and Console are preferred by the respondent as their main platform to play games. The finding of this exploratory study can be used as additional guidelines in the future development of games application.
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