评估电子书

M. Landoni
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引用次数: 9

摘要

在本文中,我们讨论了评估的重要性,特别是用户研究对电子书及其可用性的进展和改进的影响,特别关注其设计和功能,旨在提高整体用户体验。虽然人们对良好设计的重要性达成了共识,而且很少有作者已经发表了关于良好实践的指导方针和建议,但评估及其对电子书质量的影响仍然没有得到太多关注。对于设计师来说,在基准、商定的程序、标准和措施方面有一个共同的平台来评估他们的产品对用户的影响,这确实是非常有用的,但这还远远没有发生。现实情况是,相当多的研究人员正在建立评价实验并收集良好做法的证据,但大多是与以前或目前的其他类似举措隔绝的。在INEX图书跟踪项目下,一个名为“主动阅读任务”(ART)的特定任务被设计用来收集电子书社区的努力。在过去的两年里,我们试图提高相关社区的意识,但我们仍然面临着参与方面的严重问题。的确,我们理解参与ART治疗的难度,因为与用户(无论是真实的还是替代的)合作,总是需要花费大量的时间和资源,这就是为什么我们努力使整体体验尽可能有益、高效和无痛。我们坚信,这样的举措将会给电子书社区带来很多好处,比如改善电子书的设计和质量。本文首先描述ART,作为INEX计划的一部分。然后,我们将指出参与方面的已知问题,并讨论如何通过让尽可能多的相关社区成员参与并向他们提供支持和良好做法的例子,来提高对抗逆转录病毒治疗的知名度、认识和参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating e-books
In this paper, we discuss the importance of evaluation and in particular the impact of user studies on the progress and improvement of e-books and their usability, with particular attention to their design and functionalities aimed at increasing overall user experience. While there is a consensus on the importance of good design and few authors have already been publishing guidelines and provided advice on good practice, still no much attention has been paid to evaluation and its impact on e-book quality. It would indeed be extremely useful for designers to have a common platform in terms of bench-marks, agreed procedures, criteria and measures to evaluate the impact of their products on users but this is far from happening. The reality is that quite a few researchers are setting up evaluation experiments and collecting evidence of good practice but mostly in isolation from other previous or current similar initiatives. Under the INEX Book Track a specific task called Active Reading Task (ART) has been designed to gather efforts across the e-book community. Over the last two years we have tried to raise awareness in related communities but we are still facing serious problems in terms of participation. Indeed, we understand how demanding taking part in ART maybe, as working with users, real or surrogates, always has a high cost in terms of time and resources, this is why we are working to make the overall experience as rewarding, efficient and painless as possible. We strongly believe that such initiative would bring lots of benefits to the e-book community at large, in terms of improved design and quality of e-books. This paper starts with a description of ART, as part of the INEX initiative. We will then point out known problems with participation and discuss how to increase visibility, awareness and participation to ART by involving as many members of relevant communities as possible and by providing them with support and examples of good practice.
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