我们一起玩好吗?-通过游戏化设计理念扩展视觉分析设计空间

R. Sevastjanova, H. Schäfer, J. Bernard, D. Keim, Mennatallah El-Assady
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引用次数: 4

摘要

在可视化分析的背景下,许多交互式机器学习工作流程包括探索、验证和知识交流阶段。在这些阶段中,用户根据不同的需求执行各种类型的操作。在本文中,我们假设通过引入游戏设计元素来扩展这一工作流程。这些可以增加用户采取行动、改进模型质量或与其他人交换见解的动机。通过结合视觉分析、人类心理学和游戏化的概念,我们得出了一个用游戏机制来增强视觉分析过程的模型。我们主张基于对用户行为和分析结果的持续评估,自动学习这些游戏机制的参数化。为了证明我们提出的概念模型,我们说明了三种现有的视觉分析技术如何从结合定制的游戏动态中受益。最后,我们讨论了开放的挑战,并指出了未来研究的潜在影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shall we play? – Extending the Visual Analytics Design Space through Gameful Design Concepts
Many interactive machine learning workflows in the context of visual analytics encompass the stages of exploration, verification, and knowledge communication. Within these stages, users perform various types of actions based on different human needs. In this position paper, we postulate expanding this workflow by introducing gameful design elements. These can increase a user’s motivation to take actions, to improve a model’s quality, or to exchange insights with others. By combining concepts from visual analytics, human psychology, and gamification, we derive a model for augmenting the visual analytics processes with game mechanics. We argue for automatically learning a parametrization of these game mechanics based on a continuous evaluation of the users’ actions and analysis results. To demonstrate our proposed conceptual model, we illustrate how three existing visual analytics techniques could benefit from incorporating tailored game dynamics. Lastly, we discuss open challenges and point out potential implications for future research.
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