拥挤对策中近似纯纳什均衡的有效计算

I. Caragiannis, A. Fanelli, N. Gravin, Alexander Skopalik
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引用次数: 54

摘要

拥塞对策是一类重要的对策,其中计算精确甚至近似的纯纳什均衡通常是{\sfpls完备}的。我们提出了一个惊人的简单的多项式时间算法,计算$O(1)$ -近似纳什均衡在这些游戏。特别是,对于具有线性延迟函数的拥塞博弈,我们的算法在玩家数量,资源数量和$1/\epsilon$的时间多项式中计算$(2+\epsilon)$ -近似纯纳什均衡。它也适用于具有多项式延迟函数的游戏,具有恒定的最大度$d$;近似保证是$d^{O(d)}$。该算法本质上确定了一个多项式长的最佳响应移动序列,导致近似均衡,这种短序列的存在本身就很有趣。这是非对称拥塞对策中近似均衡的第一个积极的算法结果。我们进一步证明,对于偏离我们温和假设的拥塞博弈,对于任何多项式时间可计算的$\rho$,计算{\sf}$\rho$ -近似均衡是PLS-complete。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient Computation of Approximate Pure Nash Equilibria in Congestion Games
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes $O(1)$-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes $(2+\epsilon)$-approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and $1/\epsilon$. It also applies to games with polynomial latency functions with constant maximum degree $d$; there, the approximation guarantee is $d^{O(d)}$. The algorithm essentially identifies a polynomially long sequence of best-response moves that lead to an approximate equilibrium, the existence of such short sequences is interesting in itself. These are the first positive algorithmic results for approximate equilibria in non-symmetric congestion games. We strengthen them further by proving that, for congestion games that deviate from our mild assumptions, computing $\rho$-approximate equilibria is {\sf PLS}-complete for any polynomial-time computable $\rho$.
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