使用金字塔光贴图的光源建模

Houle C., Fiume E.
{"title":"使用金字塔光贴图的光源建模","authors":"Houle C.,&nbsp;Fiume E.","doi":"10.1006/cgip.1993.1026","DOIUrl":null,"url":null,"abstract":"<div><p>The diversity of lighting arrangements and fixtures in everyday life allows us great creative and functional control over the appearance of our environments. In computer graphics, the lack of realistic models of light sources does not permit the same level of control. To model a light source, one must (at least) be able to specify its geometry and its spatial intensity distribution. We describe a system that permits the interactive specification of point, linear, and area light sources having arbitrary and variable spatial intensity distributions across their domains. A continuous distribution of an extended light source is created by interpolating a set of sample distributions that are interactively placed on the light source. Rendering is accomplished by resampling the light source at a variable resolution. To speed up rendering, a pyramidal representation of the light source is created, allowing the dynamic selection of the resampling rate. We describe the theory, design, and implementation of our light-source modeling system. Pyramidal light-source models can be used in rendering environments such as conventional scanline or ray-tracing renderers, or renderers with programmable shaders.</p></div>","PeriodicalId":100349,"journal":{"name":"CVGIP: Graphical Models and Image Processing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1993-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1006/cgip.1993.1026","citationCount":"14","resultStr":"{\"title\":\"Light-Source Modeling Using Pyramidal Light Maps\",\"authors\":\"Houle C.,&nbsp;Fiume E.\",\"doi\":\"10.1006/cgip.1993.1026\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The diversity of lighting arrangements and fixtures in everyday life allows us great creative and functional control over the appearance of our environments. In computer graphics, the lack of realistic models of light sources does not permit the same level of control. To model a light source, one must (at least) be able to specify its geometry and its spatial intensity distribution. We describe a system that permits the interactive specification of point, linear, and area light sources having arbitrary and variable spatial intensity distributions across their domains. A continuous distribution of an extended light source is created by interpolating a set of sample distributions that are interactively placed on the light source. Rendering is accomplished by resampling the light source at a variable resolution. To speed up rendering, a pyramidal representation of the light source is created, allowing the dynamic selection of the resampling rate. We describe the theory, design, and implementation of our light-source modeling system. Pyramidal light-source models can be used in rendering environments such as conventional scanline or ray-tracing renderers, or renderers with programmable shaders.</p></div>\",\"PeriodicalId\":100349,\"journal\":{\"name\":\"CVGIP: Graphical Models and Image Processing\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1006/cgip.1993.1026\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CVGIP: Graphical Models and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1049965283710266\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CVGIP: Graphical Models and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1049965283710266","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14

摘要

日常生活中灯光布置和灯具的多样性使我们能够对环境的外观进行创造性和功能性的控制。在计算机图形学中,由于缺乏光源的真实模型,无法实现相同程度的控制。要对光源进行建模,必须(至少)能够指定光源的几何形状和空间强度分布。我们描述了一个系统,该系统允许在其域内具有任意和可变空间强度分布的点、线性和区域光源的交互规范。扩展光源的连续分布是通过插值一组交互放置在光源上的样本分布来创建的。渲染是通过在可变分辨率下重新采样光源来完成的。为了加快渲染速度,创建了光源的金字塔表示,允许动态选择重采样率。我们描述了我们的光源建模系统的理论、设计和实现。金字塔光源模型可以在渲染环境中使用,例如传统的扫描线或光线跟踪渲染器,或带有可编程着色器的渲染器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Light-Source Modeling Using Pyramidal Light Maps

The diversity of lighting arrangements and fixtures in everyday life allows us great creative and functional control over the appearance of our environments. In computer graphics, the lack of realistic models of light sources does not permit the same level of control. To model a light source, one must (at least) be able to specify its geometry and its spatial intensity distribution. We describe a system that permits the interactive specification of point, linear, and area light sources having arbitrary and variable spatial intensity distributions across their domains. A continuous distribution of an extended light source is created by interpolating a set of sample distributions that are interactively placed on the light source. Rendering is accomplished by resampling the light source at a variable resolution. To speed up rendering, a pyramidal representation of the light source is created, allowing the dynamic selection of the resampling rate. We describe the theory, design, and implementation of our light-source modeling system. Pyramidal light-source models can be used in rendering environments such as conventional scanline or ray-tracing renderers, or renderers with programmable shaders.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信