自然地形模拟的改进随机中点位移法

Shuo Huang, Xiang-Xin Li
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引用次数: 6

摘要

由于自然地形表面的起伏具有分形性质,在计算机生成的场景中,通常采用随机中点位移法来生成自然地形表面的起伏。本文综述了随机中点位移法生成自然景观的原理。为了克服该方法产生的表面尖峰现象,提出了一种改进算法,有效地避免了尖峰现象的产生,使表面更加光滑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved Random Midpoint-Displacement Method for Natural Terrain Simulation
Because the undulation of natural terrain surface is of fractal nature, random midpoint-displacement method is usually used to create the undulations on natural terrain surface in computer generated scene. In this paper, the principle of random midpoint displacement method for generating natural landscape has been reviewed. To overcome the phenomenon of pinnacle on the surface generated by the method, an improved algorithm has been put forward, which can avoid the phenomenon of pinnacle effectively, and make the surface smoother.
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