{"title":"使用游戏化模糊反馈的人识别","authors":"M. Brenner, Navid Mirza, E. Izquierdo","doi":"10.1145/2594776.2594781","DOIUrl":null,"url":null,"abstract":"We present a semi-supervised approach to recognize faces or people while incorporating crowd-sourced and gamified feedback to iteratively improve recognition accuracy. Unlike traditional approaches which are often limited to explicit feedback, we model ambiguous feedback information that we implicitly gather through a crowd that plays a game. We devise a graph-based recognition approach that incorporates such ambiguous feedback to jointly recognize people across an entire dataset. Multiple experiments demonstrate the effectiveness of our gamified feedback approach.","PeriodicalId":170006,"journal":{"name":"GamifIR '14","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"People recognition using gamified ambiguous feedback\",\"authors\":\"M. Brenner, Navid Mirza, E. Izquierdo\",\"doi\":\"10.1145/2594776.2594781\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a semi-supervised approach to recognize faces or people while incorporating crowd-sourced and gamified feedback to iteratively improve recognition accuracy. Unlike traditional approaches which are often limited to explicit feedback, we model ambiguous feedback information that we implicitly gather through a crowd that plays a game. We devise a graph-based recognition approach that incorporates such ambiguous feedback to jointly recognize people across an entire dataset. Multiple experiments demonstrate the effectiveness of our gamified feedback approach.\",\"PeriodicalId\":170006,\"journal\":{\"name\":\"GamifIR '14\",\"volume\":\"98 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"GamifIR '14\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2594776.2594781\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"GamifIR '14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2594776.2594781","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
People recognition using gamified ambiguous feedback
We present a semi-supervised approach to recognize faces or people while incorporating crowd-sourced and gamified feedback to iteratively improve recognition accuracy. Unlike traditional approaches which are often limited to explicit feedback, we model ambiguous feedback information that we implicitly gather through a crowd that plays a game. We devise a graph-based recognition approach that incorporates such ambiguous feedback to jointly recognize people across an entire dataset. Multiple experiments demonstrate the effectiveness of our gamified feedback approach.