{"title":"电子学习环境下游戏化的认知与社会动机启示","authors":"S. Abu-Dawood","doi":"10.1109/ICALT.2016.126","DOIUrl":null,"url":null,"abstract":"This paper explores the cognitive and social motivational affordances of gamification in e-learning environment. The cognitive motivational affordances are factors that enhance the cognitive engagement with the learning task. The social motivational affordances are factors that promote social interactions among students. The paper review some of the empirical studies that are conducted in an educational setting to test the effectiveness of specific game design elements on certain psychological outcomes such as motivation, attitude and enjoyment or behavioral outcomes. Results indicated that different game elements can promote different cognitive and/or social motivational affordances depending on the aim of using the element and the context where it has been used. Understanding cognitive and social motivational affordances of gamification can help educators and instructional designers to design effective gamified online courses that can invoke both cognitive and social outcomes.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment\",\"authors\":\"S. Abu-Dawood\",\"doi\":\"10.1109/ICALT.2016.126\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper explores the cognitive and social motivational affordances of gamification in e-learning environment. The cognitive motivational affordances are factors that enhance the cognitive engagement with the learning task. The social motivational affordances are factors that promote social interactions among students. The paper review some of the empirical studies that are conducted in an educational setting to test the effectiveness of specific game design elements on certain psychological outcomes such as motivation, attitude and enjoyment or behavioral outcomes. Results indicated that different game elements can promote different cognitive and/or social motivational affordances depending on the aim of using the element and the context where it has been used. Understanding cognitive and social motivational affordances of gamification can help educators and instructional designers to design effective gamified online courses that can invoke both cognitive and social outcomes.\",\"PeriodicalId\":188900,\"journal\":{\"name\":\"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)\",\"volume\":\"99 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2016.126\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2016.126","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment
This paper explores the cognitive and social motivational affordances of gamification in e-learning environment. The cognitive motivational affordances are factors that enhance the cognitive engagement with the learning task. The social motivational affordances are factors that promote social interactions among students. The paper review some of the empirical studies that are conducted in an educational setting to test the effectiveness of specific game design elements on certain psychological outcomes such as motivation, attitude and enjoyment or behavioral outcomes. Results indicated that different game elements can promote different cognitive and/or social motivational affordances depending on the aim of using the element and the context where it has been used. Understanding cognitive and social motivational affordances of gamification can help educators and instructional designers to design effective gamified online courses that can invoke both cognitive and social outcomes.