沉浸式虚拟环境中基于接近度的多模态反馈三维选择分析

Oscar Ariza, G. Bruder, Nicholas Katzakis, Frank Steinicke
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引用次数: 20

摘要

虚拟现实(VR)中的交互任务,如三维(3D)选择或对象操作,由于虚拟现实系统提供的反馈缺失或不同,通常会导致性能下降。振动触觉和听觉反馈被认为是补充视觉通道的额外感知线索,以改善VR中的交互。然而,很少有研究表明,在3D对象选择过程中,多模态反馈可以提高性能或减少错误。基于邻近度的多模态反馈的研究很少,其中刺激强度取决于输入设备与虚拟目标物体之间的时空关系。在本文中,我们通过比较二元和连续的基于接近度的反馈,分析了用户在虚拟现实中进行3D物体选择时,通过视觉、听觉和触觉模式提供的单峰和双峰反馈的效果。我们进行了菲茨定律实验,并评估了不同的反馈方法。结果表明,反馈类型影响选择运动的弹道和修正相位,显著影响用户性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments
Interaction tasks in virtual reality (VR) such as three-dimensional (3D) selection or manipulation of objects often suffer from reduced performance due to missing or different feedback provided by VR systems than during corresponding realworld interactions. Vibrotactile and auditory feedback have been suggested as additional perceptual cues complementing the visual channel to improve interaction in VR. However, it has rarely been shown that multimodal feedback improves performance or reduces errors during 3D object selection. Only little research has been conducted in the area of proximity-based multimodal feedback, in which stimulus intensities depend on spatiotemporal relations between input device and the virtual target object. In this paper, we analyzed the effects of unimodal and bimodal feedback provided through the visual, auditory and tactile modalities, while users perform 3D object selections in VEs, by comparing both binary and continuous proximity-based feedback. We conducted a Fitts' Law experiment and evaluated the different feedback approaches. The results show that the feedback types affect ballistic and correction phases of the selection movement, and significantly influence the user performance.
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