科学游戏解决乐高纸板盒和孩子们早期的创造力

Sarah Fauziah, E. Mulyana, Sima Mulyadi
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引用次数: 0

摘要

一般来说,媒介是向信息的接受者,即儿童提供信息的一种手段。游戏是一种媒介,可以作为孩子们玩耍的媒介,也可以作为学习的手段。这个游戏采用了解决问题的学习方法,即解决问题。希望这种方法能在培养儿童创造力方面找到解决的办法。因此,本研究旨在提高儿童解决问题的认知能力。因此,本研究开发了解决问题的游戏媒体,利用纸板箱乐高游戏媒体来促进儿童的创造力。在设计这款游戏媒体时,参考了2013年的课程。2013年的课程旨在促进儿童的认知发展,促进他们的创造力。本研究旨在描述游戏媒介的基本需求,开发一款纸盒乐高问题解决科学游戏,以促进幼儿的创造力。本研究采用的方法是教育设计研究(EDR)浮动法。在儿童早期学习科学仍然被认为是相当棘手的,但只要有正确、适当和充足的媒体和教材,这将很容易克服。根据已有的文献研究,很多科学游戏媒体并没有按照儿童的发展阶段来进行,应该参照2013年的课程来适应儿童发展的各个方面。因此,根据该领域的需求和发现,研究人员将开发一种纸板盒kego问题解决科学游戏,以促进幼儿的创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Permainan Sains Problem-Solving Cardboard Box Lego dan Kreativitas Anak Usia Dini
Media, in general, is a means of providing information to the recipient of the message, namely the child. The game is a medium that is used as a medium of play for children that can be used as a means of learning. This game uses a problem-solving learning method, namely problem-solving. It is hoped that this method can find solutions in fostering children’s creativity. Therefore, this research is to improve children’s cognitive abilities in solving a problem (problem-solving). Thus, this research develops problem-solving game media to facilitate children’s creativity by using cardboard box lego game media. In designing this game media, it refers to the 2013 curriculum. The 2013 curriculum is expected to facilitate aspects of children’s cognitive development for their creativity. This study aims to describe the basic needs of game media and develop a cardboard box lego problem-solving science game to facilitate early childhood creativity. The method used in this research is the Educational Design Research (EDR) floating method. Learning science in early childhood is still considered quite tricky, but this will be easy to overcome with the right and appropriate and adequate media and teaching materials. Based on the literature study that has been done, many science game media are not by the child’s development stage, which should adjust to aspects of child development that refer to the 2013 curriculum. So based on the needs and findings in the field, researchers will develop a cardboard box kego problem-solving science game to facilitate early childhood creativity.
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