英语学习电子游戏EnLang4All的发展路线图

I. Alexandre, P. Lopes, Cynthia Borges
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引用次数: 1

摘要

如今,由于网上信息的可用性,人们更倾向于自学。随着数字化的发展,信息不仅以博客、文章、报纸或电子书等传统形式出现,而且以更具互动性和吸引力的方式出现。电子游戏已经成为信息和知识的传播媒介,但它们在呈现方式和用户互动方式方面需要特殊处理。这种处理方法包括可用性指南和启发式方法,这些方法提供了有利于更好用户体验的电子游戏属性,有助于吸引用户并吸收内容。在本研究中,收集和分析了可用性指南和启发式,并辅以来自教育电子游戏研究的建议,以应用于英语语言学习电子游戏EnLang4All,该游戏也是在本项目范围内开发的,并根据用户的接受程度进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Roadmap for the Development of EnLang4All: A Video Game for Learning English
Nowadays, people are more predisposed to being self-taught due to the availability of online information. With digitalization, information appears not only in its conventional state, as blogs, articles, newspapers, or e-books, but also in more interactive and enticing ways. Video games have become a transmission vehicle for information and knowledge, but they require specific treatment in respect of their presentation and the way in which users interact with them. This treatment includes usability guidelines and heuristics that provide video game properties that are favorable to a better user experience, conducive to captivating the user and to assimilating the content. In this research, usability guidelines and heuristics, complemented with recommendations from educational video game studies, were gathered and analyzed for application to a video game for English language learning called EnLang4All, which was also developed in the scope of this project and evaluated in terms of its reception by users.
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