EnHiC:一般游戏的强制爬山系统

Amin Babadi, B. Omoomi, G. Kendall
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引用次数: 5

摘要

游戏中的准确决策一直是人工智能(AI)领域一个非常复杂但有趣的问题。通用电子游戏(GVGP)是人工智能的一个新分支,其目标是设计能够通过明智决策在任何未知游戏环境中获胜的代理。本文提出了一种新的基于强制爬坡的搜索方法用于GVGP,并在通用电子游戏人工智能竞赛(GVG-AI)的基准上对其性能进行了评估。同时提出了一种简单有效的启发式函数。结果表明,在GVG-AI竞赛中,EnHiC优于几种知名和成功的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EnHiC: An enforced hill climbing based system for general game playing
Accurate decision making in games has always been a very complex and yet interesting problem in Artificial Intelligence (AI). General video game playing (GVGP) is a new branch of AI whose target is to design agents that are able to win in every unknown game environment by choosing wise decisions. This paper proposes a new search methodology based on enforced hill climbing for using in GVGP and we evaluate its performance on the benchmarks of the general video game AI competition (GVG-AI). Also a simple and efficient heuristic function for GVGP is proposed. The results show that EnHiC outperforms several well-known and successful methods in the GVG-AI competition.
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