多元智能理论与游戏机制的实证映射——以玩家为中心的严肃游戏设计

Pejman Sajjadi, Joachim Vlieghe, Olga De Troyer
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引用次数: 17

摘要

在学习游戏的背景下,有人认为在游戏设计中考虑到玩家的个体差异对游戏和/或学习体验是有益的。研究人员研究了各种各样的因素,可以用来考虑球员之间的个体差异。虽然研究工作表明,根据多元智能理论的智力水平可能是一个有前途的方向,但这个方向是探索最少的方向之一。本文的研究利用经验证据探讨了多元智能理论在个性化和以玩家为中心的(严肃的)游戏设计中的适用性。我们的研究结果表明,玩家的智力、他们对游戏的偏好和游戏机制之间存在相关性。为了将结果发布给游戏开发社区,我们开发了一种推荐系统,为不同的智力维度提供合适和不合适的游戏机制信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design
In the context of games for learning, it is argued that taking individual differences among players into consideration during game design can be beneficial for the game and/or learning experience. Researchers have studied a variety of factors that can be used for taking individual differences among players into consideration. Although research work indicates that the intelligence levels according to the theory of Multiple Intelligences may be a promising direction to follow, this direction is among the least explored ones. The research presented in this paper explores the applicability of the theory of Multiple Intelligences for personalized and player-centered (serious) game design using empirical evidence. Our results show that there is a correlation between gamers' intelligences, their preference for games, and game mechanics. To release the results to the game development community, a kind of recommendation system has been developed that provides information about appropriate and non-appropriated game mechanics for different intelligence dimensions.
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